Natives need, first of all, some form of population growth and ways to obtain horses and muskets, so they can grow into a mid-late threat.
They have both.
About Guns and Horses:
1. Natives can steal Guns and Horses when e.g. winning combat against Units in Professions Militia, Dragoon (or other Military Professions with Guns or Horses)
2. Natves can get Guns and Horses from Trading (but of course somebody needs to sell them - which I e.g. do a lot because it is highly profitable)
3. Natives can steal guns from Native Raids (on Cities)
But of course, you will never ses that if you never
- lose Units in armed Professions in Combat against Natives
- get raided Guns by Natives (other events / outcomes of raids are possible as well)
- trade with Guns and Horses with Natives
Otherwise, where should they have them from?
About Growing:
Natives
do grow Population by Food and
can even build Population (by Hammers - which is a
small Native AI cheat - it is just configured really slow)
All they are
missing is Immigration like European Colonies. (But of course they start with a much higher population.)
Otherwise the map would be spammed with Native Units wandering around pointlessly.
Trust me, having gigantic amounts of Natives wandering around is
not immersive and not fun.
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Natives are generally just a thread in
early game if you mess up and expand to fast.
In
mid game and especially
late game (which is my main issue) you usually have:
- incredibly good relations to them by Missioning, Trade, ...
- completely outgrown them by industry and military strength
But that is actually even relatively realistic.
And if you want to have tougher / more aggressive Natives try
hardest Difficulties on
Gigantic Maps.
Noboby forces you to become friends with them - which I usually try to do though.
Once you have become friends them - they are
no thread to you anymore -
only to your enemies the other Colonial Nations.
(I even sometimes sold them lots of weapons if they had bad relationships to another Colonial Nation and watched the Natives slaughter them.)
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Natives can easily be configured to:
- grow a lot more population
- be much more aggressive to Human Player
- (and really extremely friendly to Colonial AIs - if you want to make the game complety unfair - which we did not)
BUT:
We have
been there already and
purposely reverted from it due to really bad game play results.
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Result was:
Especially on
"Gigantic Maps" Natives became
absolute beasts - Human Players had
no chance in early game once a War with Natives started - which happened too often.
Players complained continuously about outrageously hard Native AIs slaughering them ...
Early game was basically
heavily luck / RnG based (depending starting position) to
not anger Natives too early because
otherwise you would get slaughtered.
And the worst was
that Colonial AIs were usually razed by Natives long before Human Play. (Unless we
created really unfair AI Attitude Bonusses)
In
midgame you were
constantly annoyed with
"Native Raids" - which just led to Human Players at some point starting wars to kill all those annoying Natives.
Many of the most
interesting small features with Natives became
reduced to a min and thus simply worthless. (Trading, Missioning, Native Mercenaries, ...)
- Completely unfair or at heavy RnG in early game depending on starting positions (even lower difficulties)
- Annoying, boring and not immersive - heavily devaluating gameplay with peaceful Native features (Trading, Missions, ..)
- Worse for Colonial AIs than Human - turned mid game into a stupid mass war (because you simply tried to get of that annoyance)
Summary:
Trying to turn
"Natives into a threat" and thus enforcing more boring wars
does not solve anything - it only creates worse gameplay.
Been there, done that and will not do it again ... (We already had this in really early RaR releases and had lots of complaints.)
If a Player really wants to, he can already now take the aggressive approach against Naitves.
(Which might even be quite successful when e.g. playing as Spain.)
All
configuration settings to make Natives stronger and more aggressive are also
already there in XML.
Everybody can use them to customize to his personal taste.