[Discussion] The "Too Much Money Problem" (aka "Late Game Boredom")

I posted a new version that fixed those issues.

But since I was trying to redo the things ruined by my ex-cat, the domestic market now got a less satisfying balance to it (I can't remember how I had set it up earlier). The domestic market gives something like 50% profit compared to Europe unless you have a heavy industry going on in a city, which drops the price for that city.

I really like your changes, but with me not being able to auto trade construction materials I would like to re-enable rush building. Can I do that in GlobalDefinesAlt.xml?
 
Another potential use for money is to allow you to spend gold on founding father points.

You may object that it is gamey or strange to just buy a founding father, but it makes far more sense to bribe/lure a prominent person to your colony with gold than to "build" them with hammers.
 
On max difficult all money spend to by army and fleet from europe. For challenge limit of recruited military units and sheeps must be.
 
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