CHARACTER ACTIONS
During each council session, every character is permitted to make 2 actions.
This is not a reflection upon the competence of your character. It is a limit upon the number of things you have time to accomplish during a council session.
The order of your actions matter. Actions will be resolved in order of:
- Every character's first action from highest to lowest Fame
- Every character's second action from lowest to highest Fame
Actions should be signified by putting the appropriate action keyword in bold.
Actions that are not valid at the moment of resolution will be considered void.
Characters that do not submit any actions before the council session closes will not do any actions.
Players are free to submit their character's actions openly through the main thread, or secretly by PM.
LOCATIONS
There are a few exceptions, but most actions involving other characters require that both characters be in the same location.
The following are counted as the same location for the purpose of actions:
- Both characters in the same city (they do not have to be on the same hex).
- Both characters in the same unit.
- Characters in two different units within 2 hexes of each other.
- Characters in a city and characters in a unit within the city.
SACRIFICE
Sacrifice another character to one of the Gods.
You may only sacrifice one of your own characters or a character that you have captured as a slave.
You may only sacrifice a character in the same location.
See the section on Gods for more details on sacrificing characters.
OFFERING
Make an offering to one of the Gods.
See the section on Gods for more details on making offerings.
MOVE
Peasants and Citizens may move to another workable hex tile within the same city.
TRAVEL
Characters may travel from one city to another.
Characters become a peasant in the destination city and may choose any workable hex to reside on.
If the cities are not connected by trade routes, traveling to another city requires both of a character's actions for the council session.
ENLIST
Characters may enlist to join a unit.
May also be used for characters to move from one unit to another.
Characters may only enlist in a unit in which the number of currently enlisted characters is less than the unit's health.
See section on controlling units for more details.
ORDER
Only characters with the title "Captain of Unit X" may issue orders to the unit.
See section on controlling units for more details.
DESERT
Characters may desert a unit and move to any workable hex in any city.
Upon deserting a character's Fame is reduced by half, rounded down.
DISBAND
Only characters with the title "Captain of Unit X" may disband the unit.
Characters from the disbanded unit become peasants on randomly selected hexes within the nearest city.
RETIRE
Only characters with the title "Captain of Unit X" may retire from the unit.
Other characters must use the desert action to leave a unit.
Upon retiring a character earns a bonus of 50% of their Fame in recognition of their service.
The retiring character may move to any workable hex in any city.
TOIL
Work the land you are living on to earn its output for your house.
Only peasants may toil.
Characters with the title of "Tenant of Character X" automatically have toil as their 2nd action, but the fruits of their labor go to the citizen that owns the land instead of the character.
EVICT
A citizen may evict a tenant from his land, forcing the tenant to move to another tile of the citizen's choice within the city.
Eviction is the only a citizen may take against one of his tenants.
PROCREATE
Characters may raise a child to increase the size of their house.
Only characters located within Aztec territory may procreate.
In addition to the character action, procreation consumes food from the house equal to (Current Characters+1)^2.
The player gains an additional peasant on the same hex as the character.
The new character may not make any actions until the next council session.
RECRUIT
Characters may use their fame to recruit another character to join their house.
In addition to the character action, recruiting consumes Fame from the character equal to (Current Characters+1)^2.
The player gains an additional peasant on the same hex as the character.
The new character may not make any actions until the next council session.
ATTACK
Characters may attack another character at the same location.
There are several different types of attacks.
See section on character attacks for more details.
DEFEND
Characters may prepare to defend themselves and their house against attacks.
When defending, a character's attributes are doubled for the purpose of defense strength calculations.
A defending character will automatically join the defense of any attack against a member of their house (or on a tenant of a member of their house) in the same location.
A character that uses both actions for defense will have their attributes doubled twice (2x * 2x = 4x)
The doubling of attributes does not apply until the defense action is resolved.
PROPOSE
Any Tlatoani may propose a diplomatic agreement with a foreign nation or city-state.
Any interaction with another nation or city-state is considered a diplomatic agreement.
Only Tlatoani may propose diplomatic agreements.
See section on diplomacy for more details.
SPEND
Any Tlatoani may spend gold from the empire's treasury on diplomatic agreements or purchases within their city.
The limit to how much gold a Tlatoani may spend in a single council session is equal to (Total Gold)*(Citizen's in City)/(Total Aztec Citizens)
See section on spending gold for more details.
RESEARCH X
Any character with one or more science beakers may attempt to research a technology.
See section on determining research for more details.
PRODUCE X
Any character with one or more production hammers may attempt to produce a building or unit within their city.
See section on determining production for more details.
GIVE X
A character may give things to another character in the same location.
Things that may be given:
- Fame
- Food
- Gold
- Ownership of a slave
- Captaincy of a unit
- Citizenship over a tile of land
- Rulership of a city
TRAIN
Spend gold from your houses' stores to increase one of your character attributes (XP, Wisdom, Craftsmanship, Fame) by 1 point.
The cost to increase an attribute by 1 pt is equal to (Current Level +1)^2
PURCHASE
Spend gold from your house's stores to buy X points of science beakers, production hammers or food at a cost of 3X gold.
JOIN HOUSES
Players may decide to formally join their houses.
To do this, a Join House action is required by the highest Fame character of BOTH houses.
Once joined, they are considered a single house for all game purposes.
SPLIT HOUSES
Players may decide to formally split a joined house.
To do this, a Split House action is required by the highest Fame character of either house.
The leaving house takes with it (Random Number) percent of the house's Food and Gold stores.
ANNEX
A citizen in a puppet city may annex the city, becoming Tlatoani of the new city.