sir_schwick
Archbishop of Towels
What is the leader of a civlization in Civilization?
Currently the leader might as well be a placeholder that makes discussing a particular game better. Civ leaders are not selfish, hedonistic, crafty, and did not have to worry about the house dividing itself.
Why should we[CFCers] care?
Many empires fell because of poor leadership. Others started to crumble because of internal strife. Many civil wars and power struggles came from within a civilization. Also, why does Hiwatha remain in power after a revolution? Some of us really hate the current great leader system. This system would allow all these to be handled in a compelling manner.
You have complained long enough. How will you change this?
First I eliminate the idea that the leader who starts the game is the only potential leader within that civilization. Each city would have a potential leader in the governor. Each building produces its own leader. The population as a whole has its own leader it produces. Each military unit produces a potential leader. Each advance would produce a leader. Representative governments would have a senate composed of at least one member for each city and one for the ruling body. All the advisors would be potential leaders.
There would be a heirarchy of leaders in line for ruling the civilization(this is assuming the idea that even in democracies there is shadows moving the political system). The top is the leader of the civilization and his children in a Monarchy(another leader). The next level is any of the advisors. The next level is the senate, if it exists. After the senate is the governors. After the governors is anyone connected within a city. Each of the leaders will try to move to the next best position, Banker becoming Governor, then becoming Senator, then becoming Military Advisor, then becoming President.
Does this mean leaders die eventually?
Lets say they do not ever die from old age. Assassination, forced resignation, and rebellion are all methods of eliminating those above you. Sometimes a body of the leaders will demand the removal of the civs leader because of incompetence or part of a power play.
What is special about one leader versus another?
Each leader has their own vices, virtues, bonuses, and penalties. I'll give an example of each and where it will help. Vices include; Horny(gives out information to seductive spies easily), Ran from Battle(military officer who ran, does not inspire militant parts of society or military). Virtues include: Charismatic(other civs will negotiate more friendly), Perceptive(can tell when other leaders, foreign and domestic is lieing or planning mischief). Bonuses include: Financier(maintenance -5% on improvement they run, city they run, or on civ if Domestic Advisor or civ head), Expert Fighter(-80% chance success for enemies to assassinate). Penalties include: Gluttonous(all gold from Marketplaces and Banks in city or nation is negated on taxes to support leaders vices).
What happens to great leaders?
These would still appear, although for more then just science and military victory. They would have relatively better strengths versus weaknesses compared to other leaders.
How does this affect Civ?
Now much of your espionage efforts involve your relationship with foreign and domestic leaders, not just the civ leader. Also, whenever a leader is ready to take over, they may start a civil war, especially military ones. Also, the strengths and weakness of leaders may ruin or raise a civilization to greatness.
This is all very complicated and too much like an RPG.
You might be right, so an option to play with the current leader paradigm would also be avaliable. Also, any suggestions to simplify this would be appreciated.
Currently the leader might as well be a placeholder that makes discussing a particular game better. Civ leaders are not selfish, hedonistic, crafty, and did not have to worry about the house dividing itself.
Why should we[CFCers] care?
Many empires fell because of poor leadership. Others started to crumble because of internal strife. Many civil wars and power struggles came from within a civilization. Also, why does Hiwatha remain in power after a revolution? Some of us really hate the current great leader system. This system would allow all these to be handled in a compelling manner.
You have complained long enough. How will you change this?
First I eliminate the idea that the leader who starts the game is the only potential leader within that civilization. Each city would have a potential leader in the governor. Each building produces its own leader. The population as a whole has its own leader it produces. Each military unit produces a potential leader. Each advance would produce a leader. Representative governments would have a senate composed of at least one member for each city and one for the ruling body. All the advisors would be potential leaders.
There would be a heirarchy of leaders in line for ruling the civilization(this is assuming the idea that even in democracies there is shadows moving the political system). The top is the leader of the civilization and his children in a Monarchy(another leader). The next level is any of the advisors. The next level is the senate, if it exists. After the senate is the governors. After the governors is anyone connected within a city. Each of the leaders will try to move to the next best position, Banker becoming Governor, then becoming Senator, then becoming Military Advisor, then becoming President.
Does this mean leaders die eventually?
Lets say they do not ever die from old age. Assassination, forced resignation, and rebellion are all methods of eliminating those above you. Sometimes a body of the leaders will demand the removal of the civs leader because of incompetence or part of a power play.
What is special about one leader versus another?
Each leader has their own vices, virtues, bonuses, and penalties. I'll give an example of each and where it will help. Vices include; Horny(gives out information to seductive spies easily), Ran from Battle(military officer who ran, does not inspire militant parts of society or military). Virtues include: Charismatic(other civs will negotiate more friendly), Perceptive(can tell when other leaders, foreign and domestic is lieing or planning mischief). Bonuses include: Financier(maintenance -5% on improvement they run, city they run, or on civ if Domestic Advisor or civ head), Expert Fighter(-80% chance success for enemies to assassinate). Penalties include: Gluttonous(all gold from Marketplaces and Banks in city or nation is negated on taxes to support leaders vices).
What happens to great leaders?
These would still appear, although for more then just science and military victory. They would have relatively better strengths versus weaknesses compared to other leaders.
How does this affect Civ?
Now much of your espionage efforts involve your relationship with foreign and domestic leaders, not just the civ leader. Also, whenever a leader is ready to take over, they may start a civil war, especially military ones. Also, the strengths and weakness of leaders may ruin or raise a civilization to greatness.
This is all very complicated and too much like an RPG.
You might be right, so an option to play with the current leader paradigm would also be avaliable. Also, any suggestions to simplify this would be appreciated.