Grotius
Prince
- Joined
- Jan 7, 2002
- Messages
- 409
I just tried BillChin's "magic square" strategy, and while it has worked okay, I have some questions about it. He advocates a dense early build, with cities 2-3 tiles apart, to facilitate early production and defense, and to minimize corruption. He can quickly generate 15+ horsemen this way, and then he goes on the offensive. He plays on Emperor or above, I think.
Well, I tried it on Regent, small map, Japanese. I may yet win; it's an exciting and close game. And yes, the dense build did help my early development. But now I've got cities competing for resources, starvation in some cases, and lots of micromanagement of city squares. And I've got less land area than I might have otherwise. So 2 questions arise:
1. How to deal with overlapping cities in the late game? Now I know BillChin suggests "trimming" extra cities in the dense build to remedy this. I think he has in mind building lots of workers to reduce their population. BillChin, do you go so far as to eliminate these cities altogether? I can't bring myself to do that: they've got nifty improvements, and they do supply production on those tiles that are unique to their city.
2. How do you deal with having less landmass to start with? Conquest, conquest, conquest? As I said, my dense early build meant that AI civ's gobbled up more territory early on than I did. Yes, I went on the offensive and eliminated my neighboring Chinese early, but meanwhile the Babs and Persians were gobbling up huge tracts of real estate by using standard spacing of cities. Now it's me vs Babs vs Persians, and while I've managed to surpass the Persian landmass, the Babs are way ahead in landmass (and thus on points).
Incidentally, this game has been a blast. To win, I'll need a diplomatic or spaceship victory. I might get it; it's down to the wire! The Babs lead on points for Histographic; the Persians lead me, barely, on the space race; and I have the UN, where the Persians keep voting for me.
Well, I tried it on Regent, small map, Japanese. I may yet win; it's an exciting and close game. And yes, the dense build did help my early development. But now I've got cities competing for resources, starvation in some cases, and lots of micromanagement of city squares. And I've got less land area than I might have otherwise. So 2 questions arise:
1. How to deal with overlapping cities in the late game? Now I know BillChin suggests "trimming" extra cities in the dense build to remedy this. I think he has in mind building lots of workers to reduce their population. BillChin, do you go so far as to eliminate these cities altogether? I can't bring myself to do that: they've got nifty improvements, and they do supply production on those tiles that are unique to their city.
2. How do you deal with having less landmass to start with? Conquest, conquest, conquest? As I said, my dense early build meant that AI civ's gobbled up more territory early on than I did. Yes, I went on the offensive and eliminated my neighboring Chinese early, but meanwhile the Babs and Persians were gobbling up huge tracts of real estate by using standard spacing of cities. Now it's me vs Babs vs Persians, and while I've managed to surpass the Persian landmass, the Babs are way ahead in landmass (and thus on points).
Incidentally, this game has been a blast. To win, I'll need a diplomatic or spaceship victory. I might get it; it's down to the wire! The Babs lead on points for Histographic; the Persians lead me, barely, on the space race; and I have the UN, where the Persians keep voting for me.