Koolaidking
Chieftain
- Joined
- Jun 27, 2012
- Messages
- 6
I am playing my second game of G&K with the Mayans and it is going great. Not having to tech anything for Pascal's UA lets you build range units instead of scouts, making my starting build the UU, worker, Pyramid. I am playing emperor, standard, earth; and i took down both Polynesia's cities with 6 UUs, 1 spearman, and 1 horseman before turn 80. I built the pyramids first in almost every city, and with my liberty start and domination style i could buy a missionary every 5 turns.
But there UA is really where they shine. Yeah the great person does count toward the normal increase to there respective spawn rates, but that just means you get to work great land tiles with your population and not worry about feeding specialists. The first GP i picked was the GA, and the insta-golden age let me make over 100 gold per turn during the renaissance! Next was a GM for some more money and influence. I used my GS to bulb chemistry, and my GE to build the PT that gave me another GE to build The Big Ben. However, i also had an extremely hard time trying to figure out the calendar system and unfortunately it made their UA seem like a proc instead of something i could plan for. I read above that someone wanted a GP countdown timer somewhere, and i cant help but think that's extremely appropriate.
Nevertheless i love this Civ! i see the Mayans as tile working civ that gets the benefits of a specialist civilization without having to have specialist cities. When i play other civs, i an usually inclined to only produce one or two types of GP, so it was a lot of fun for me to try and find times to use all of the GP stratigically, as well as an easy way to see all of the new abilities of the GP from the expansion in a real game setting (not just paragraphs in the civilopedia).
But there UA is really where they shine. Yeah the great person does count toward the normal increase to there respective spawn rates, but that just means you get to work great land tiles with your population and not worry about feeding specialists. The first GP i picked was the GA, and the insta-golden age let me make over 100 gold per turn during the renaissance! Next was a GM for some more money and influence. I used my GS to bulb chemistry, and my GE to build the PT that gave me another GE to build The Big Ben. However, i also had an extremely hard time trying to figure out the calendar system and unfortunately it made their UA seem like a proc instead of something i could plan for. I read above that someone wanted a GP countdown timer somewhere, and i cant help but think that's extremely appropriate.
Nevertheless i love this Civ! i see the Mayans as tile working civ that gets the benefits of a specialist civilization without having to have specialist cities. When i play other civs, i an usually inclined to only produce one or two types of GP, so it was a lot of fun for me to try and find times to use all of the GP stratigically, as well as an easy way to see all of the new abilities of the GP from the expansion in a real game setting (not just paragraphs in the civilopedia).