Kailric
Jack of All Trades
Ok, men, I am hatching an idea here, so going to write it to better realize it myself. We are currently limited to how much we can trade gold wise with other players because all the rulers have limited bank accounts, which handicaps the player to player deals. So, I am thinking that perhaps we could separate the revenues into two separate accounts, one for the King and one for the Cities themselves.
The Players would have their money to spend as usual, this does not change, but the cities would also have an amount to spend as well as their own desires. This would be represented as the City's Market. So, when you go to make deals with the city you don't actually have to talk to the "King" as you do now, but you simply go to a trade screen for commerce deals. And, just like now, natives cities "Desire" one certain yield, this could be expanded to included more than one yield.
Civ4 Col plays more like a Kingdom simulation rather than a King simulation. You control your subjects movements and actions, as well as your gold, but this doesn't represent the whole city, only a portion of it. There isn't only 1 serf, 1 Peasant, 1 Lumberjack, and a Carpenter living in the city, there are hundreds if not thousands of people there. What we get to manipulate is a small portion, this the Players get to control for their own enjoyment.
So, cities could be given more independent aspects so that the Player can interact with them. This could work for the Players trade deals with Foreign cities and perhaps his own cities.
This is my initial ideas, more on this later...
The Players would have their money to spend as usual, this does not change, but the cities would also have an amount to spend as well as their own desires. This would be represented as the City's Market. So, when you go to make deals with the city you don't actually have to talk to the "King" as you do now, but you simply go to a trade screen for commerce deals. And, just like now, natives cities "Desire" one certain yield, this could be expanded to included more than one yield.
Civ4 Col plays more like a Kingdom simulation rather than a King simulation. You control your subjects movements and actions, as well as your gold, but this doesn't represent the whole city, only a portion of it. There isn't only 1 serf, 1 Peasant, 1 Lumberjack, and a Carpenter living in the city, there are hundreds if not thousands of people there. What we get to manipulate is a small portion, this the Players get to control for their own enjoyment.
So, cities could be given more independent aspects so that the Player can interact with them. This could work for the Players trade deals with Foreign cities and perhaps his own cities.
This is my initial ideas, more on this later...