The Medieval European Mod

Originally posted by Crash757
Ok, sorry, i went bit too far... But i want to play with my ancestors... :( It`s ****in' medieval mod, there`s many civs, can`t ya think of sth... Your mod is great, but i`d be really pissed off, if i`ll need to make my own mod just because in your mod there`s no Latvia related civs... :(
Well im sorry, but I cant make a civ for every nationality of Europe, there is a 31 civ max. So I just choosed the 31 most influential. Also I would´nt considder Lithuania too far from Latvia, afterall its the same culture and language group.
However one thnig you can always do is to replace one of the civs(should properly be Lithuania or Teutons, but you deside) with Latvia for your own gameplay:) (I know alot of people who did this)
 
But you can make Sweden, Norway and Denmark as Vikings like in original PTW (Cours was vikings too ;) ), because in middleage those civs wasn`t very influental by themselves (imo) :rolleyes:
I can replace civ myself, but it`s not so easy (leaderhead, UU, etc)... :(
 
Originally posted by Crash757
But you can make Sweden, Norway and Denmark as Vikings like in original PTW (Cours was vikings too ;) ), because in middleage those civs wasn`t very influental by themselves (imo) :rolleyes:
I can replace civ myself, but it`s not so easy (leaderhead, UU, etc)... :(
Denmark-Norway and Sweden was much more influential. Danish vikings conquerd England, and the Normans had Danish roots. Sweden formed a giant empire in the east, also forming the first Russian state.
 
Then maybe make Lithuania, Latvia, Estonia as Balts ?
Btw, there are many small civs in your mod, which i`ve never heard of, maybe take out one of them so there`s place for Latvia related civ ?
 
Im not gonna change any civs to get Latvia in, Latvia was´nt even a country in this period. Which countries are you talking about btw?
 
There`s many small civs in your mod, Moors for example. Why the **** you need such civs ? Spain is divided in 2 or 3 civs - for what reason, i`d like to know ? Italy is also divided in 2 or 3 civs - any good reason why ? And in the end you wonder that you have reached 31 civ limit even without including civs which some people really would like to see in your mod... :( I`m sure i`m not the only one who`s pissed off about being excluded... :mad:
 
Crash the Moors are properly one of the most important cultures in medieval history. As for the others, Castille and Aragon where the main conquers in the great Reconquista wars. Also they became Spain. Portugal became the greatest seafaring civ in the world. Tuscany was the richest state in Europe, they were ahead in both science and art(Leonardo, Michelangelo comes to my mind). Venice was the greatest trading power thoughout the last half of the age. Sicily was a kingdom founded by Norman knights, they had a big impact on the crusades. Also they were a big threat to the Byzantine empire.

You could keep naming states but I would have a reason for having them in. Also try to see it from my point of view, if I should include all the different states of Europe(by that time and today) it would be like 50 to 60 differebt civs, something simply not possible with the current editor.
 
You`re so stubborn... :cry: Too bad that your mod is so good, that i`ll play it anyway... :rolleyes: But i`ll keep some nuke in reserve for Denmark.. ;)

P.S. What`s the substitute for nuke in your mod ? Plague ? :confused:
 
There is no nuke replacement in the mod. How would you implement that? Remember it cant be like a "spell" or something.
 
Maybe a cow would do? Seriously, I feel it would make sense. You could load it into Trebuchets (They'd have to be available throughout the game though) and fire it quite a distance. The resulting pollution would make sense ofcourse as it was an early form of chemical weapon by firing a diseased or dead animal into a city or castle
 
Originally posted by Warlord 101
Maybe a cow would do? Seriously, I feel it would make sense. You could load it into Trebuchets (They'd have to be available throughout the game though) and fire it quite a distance. The resulting pollution would make sense ofcourse as it was an early form of chemical weapon by firing a diseased or dead animal into a city or castle
Sorry but a cow might be too extreme. This mod is IMHO more realistic than the original civ3, i would like to keep it that way. Its a fun idea, but really cows did´nt kill intire cities:).

:ack: I just realised that I have spend the last two pages on turning peoples ideas down:(, hope you dont take it personel.
 
But i really think that plague would fit welll as nuke replacement... Just make some sick man unit which would carry plague. Btw, i think it is realistic, because plague was a cause of millions or more deaths in middleage :king:
 
Originally posted by Crash757
[...] plague was a cause of millions or more deaths in middleage :king:

So it was. However plague wasn't used actively as a weapon. If it was used at all, it was only be used when the opportunity presented itself (due to a nearby plague-infestation).

In order for a weapon to be implemented in a mod one should, in my opinion, be able to produce the weapon consistently. You couldn't do that with viruses in medieval times.

- Of course you could import the plague....

Imagine being at war with Denmark;) . You can't produce plague, there are no nearby plagues, but you know there to be one in - Mauretania. How do you get it to Scandinavia? By ship? Who will man it on the return voyage?

- You could create plague-camps.

The plague was combated by isolating plague-carriers in isolated camps. These camps could be periodically "nurtured" with healthy citizens to have a plague ready when you need it.
Could this be represented by a strategical resource (No, there is no way to recreate the human suffering).
Could this be represented by the worker job build outpost (No, there is no way to set it to be a prerequisite to the plague).

Of course what it all boils down to is plague as a weapon in medieval times are not historically accurate. :)

At least that's my opinion.
 
I`ve read somewhere that, when New World colonization begun, colonizers used diseases form Europe as bio weapons against Indians, because Indians were less resistant to diseases from Europe. That`s why i think plague (or some other famous disease) would be great weapon of mass destruction for late middleages :)
 
I read about colonists giving away blankets with smallpox(?) somewhere, but I assumed it happened later.

Originally posted by Crash757
I`ve read somewhere that, when New World colonization begun, colonizers used diseases form Europe as bio weapons against Indians, because Indians were less resistant to diseases from Europe. That`s why i think plague (or some other famous disease) would be great weapon of mass destruction for late middleages :)

Good point, but I still disagree :p

After centuries of being exposed to various diseases the europeans had developed a certain resistanced to some diseases that were unknown to the native americans.

The Europeans had, through their torment, developed so high a resistance to these diseases that releasing them upon their (conceived) enemies was considered a small risk.

The reason this could happen is that they were geografically isolated. Thus this is far less likely to happen in Medieval Europe.;)


I just reread my post, and man that was a dry read.
:D

Edit: and it evidently took 20 min+ to write it.......:o
 
Damn... I`m out of ideas for some other nuke replacement... :cry: But i love weapons of mass destruction so much... :(
 
I know !!! The weapon of mass destruction should be crusade (for christians) or jihad (for muslims) like in Medieval: Total War :goodjob: Whatcha think ???

P.S. Too bad, that i haven`t thought in details how would this weapon work, but the main idea is good :)
 
No sorry, crusade and Jihad is implemented in other ways. Also nukes produce pollution(plague), so I actually think it would be impossible to implement a nuke weapon. I dont mind discussing it, but im 99,9% sure my oppinion woundt change.
 
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