if (iGameTurn == getTurnForYear(650)):
if (not gc.getPlayer(0).isPlayable()):
plotBaghdad = gc.getMap().plot(77,40)
plotCairo = gc.getMap().plot(69,35)
Baghdad = plotBaghdad.getPlotCity()
Cairo = plotCairo.getPlotCity()
bBaghdad = (plotBaghdad.getOwner() == iArabia)
bCairo = (plotCairo.getOwner() == iArabia)
if (bBaghdad and bCairo):
iRand = gc.getGame().getSorenRandNum(2, "Toss Coin")
if iRand == 0:
if utils.getHumanID() != iArabia:
Baghdad.setHasRealBuilding(con.iPalace, True)
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (77,40), 3)
utils.makeUnit(con.iSwordsman, iArabia, (77,40), 2)
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (77,40), 2)
utils.makeUnit(con.iSwordsman, iArabia, (77,40), 2)
else:
if utils.getHumanID() != iArabia:
Cairo.setHasRealBuilding(con.iPalace, True)
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (69,35), 3)
utils.makeUnit(con.iSwordsman, iArabia, (69,35), 2)
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (69,35), 2)
utils.makeUnit(con.iSwordsman, iArabia, (69,35), 2)
utils.makeUnit(con.iSettler, iArabia, (77,40), 1)
utils.makeUnit(con.iSettler, iArabia, (69,35), 1)
utils.makeUnit(con.iWorker, iArabia, (77,40), 1)
utils.makeUnit(con.iWorker, iArabia, (69,35), 1)
elif (bBaghdad and not bCairo):
if utils.getHumanID() != iArabia:
Baghdad.setHasRealBuilding(con.iPalace, True)
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (77,40), 3)
utils.makeUnit(con.iSwordsman, iArabia, (77,40), 2)
utils.makeUnit(con.iSettler, iArabia, (77,40), 1)
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (77,40), 2)
utils.makeUnit(con.iSwordsman, iArabia, (77,40), 2)
utils.makeUnit(con.iSettler, iArabia, (77,40), 1)
utils.makeUnit(con.iWorker, iArabia, (77,40), 1)
utils.makeUnit(con.iWorker, iArabia, (75,33), 1)
elif (not bBaghdad and not bCairo):
if utils.getHumanID() != iArabia:
Cairo.setHasRealBuilding(con.iPalace, True)
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (69,35), 3)
utils.makeUnit(con.iSwordsman, iArabia, (69,35), 2)
utils.makeUnit(con.iSettler, iArabia, (69,35), 1)
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (69,35), 2)
utils.makeUnit(con.iSwordsman, iArabia, (69,35), 2)
utils.makeUnit(con.iSettler, iArabia, (69,35), 1)
utils.makeUnit(con.iWorker, iArabia, (75,33), 1)
utils.makeUnit(con.iWorker, iArabia, (69,35), 1)
else:
utils.makeUnit(con.iSettler, iArabia, (75,33), 2)
utils.makeUnit(con.iWorker, iArabia, (75,33), 2)
if utils.getHumanID() != iArabia:
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (75,33), 3)
utils.makeUnit(con.iSwordsman, iArabia, (75,33), 2)
utils.makeUnit(con.iArabiaCamelarcher, iArabia, (75,33), 2)
utils.makeUnit(con.iSwordsman, iArabia, (75,33), 2)
if (iGameTurn == getTurnForYear(700)):
utils.makeUnit(con.iLongbowman, iVikings, (60,55), 1)
if (iGameTurn == getTurnForYear(880)):
gc.getMap().plot(65,52).getPlotCity().changeCulture(100)