The Netherlands - new playable civ!

Tremo said:
That sounds pretty good actually. The official first name of the Netherlands actually was the 'United Provinces' :p

I might change it to your suggestion in the next version ;)
I think the Republic of United Provinces would be a better name, since it is more historical and reflects the name during the Dutch golden age - Kingdom of the Netherlands is a relatively new political construct, created after the decline of the Netherlands. :)
 
Martinus said:
You need all players to load the mod before joining the game - this way you can use it in MP.

Thanks

This is one sexy Mod
 
As favoured government Willem should probably get Representation or Free Religion and de Witt Free Market (or vice-versa). You could use the Mansa Musa AI script for both of them, as Musa is most "commercially oriented" of all AIs. :)
 
Uluk said:
So, there really is a way to get rid of that atlas file? :eek: Good riddance! I'll use this in my next FinMod release (which is just around the corner, expect updates tomorrow).

You also said that you can use 512x512 leaderhead files. That's also something I didn't know (I suspected it but never tried it). Are there any specific limits? I assume the pic should be square and 2^n pixels, right?

[Edit]
What about flags? In some cases bigger resolution isn't exactly hurting, I guess...
[/Edit]

Cheers,
Uluk
Well the general idea with leaderheads is to have them at 512x512 like in the Greek World mod -- and have them stretched a bit in photoshop (125% width) so they stretch properly in diplomacy.

So let's say for a moment I have a really good portrait of Abraham Lincoln I'd like to make into the game that would scale properly in diplomacy without looking like his head was squeezed in a vice.

First I would get my image out...
lincon2.jpg


Then I would first photoshop his head so it would fit the 512x512 resolution. Then I would stretch the actual picture by 125% -- and the results should look like this.

lincoln3.jpg


Now, in game during diplomacy it should look something like this.

Civ4ScreenShot0035.jpg


=)

And as for flags -- they're pretty much fine how they are.
 
...And a mini leaderhead tut was born ;) Well, I did the anti-stretch part to my LH's a couple days ago. I used 256x256 pics but those look pretty awful in the diplomacy screen (especially the Kekkonen one). I'm going to change those to higher res ones now.

Cheers,
Uluk
 
Martinus said:
I think the Republic of United Provinces would be a better name, since it is more historical and reflects the name during the Dutch golden age - Kingdom of the Netherlands is a relatively new political construct, created after the decline of the Netherlands. :)
As favoured government Willem should probably get Representation or Free Religion and de Witt Free Market (or vice-versa). You could use the Mansa Musa AI script for both of them, as Musa is most "commercially oriented" of all AIs.
These are the kind of comments I'm looking for! :D Added to my personal list of upcoming changes! :goodjob:
 
UPDATE! v1.05 changes;

  • Johan de Witt's favorite civic now Free market
  • Name changed from Dutch Empire to 'The Netherlandss'
  • AI changed for both leaders to Mansa Muna-like behaviour (more commerce/trade-oriented)

Minor issue;

  • The name 'Republic of United Provinces', it a bit large in the selection screen. If people dislike it, I'll simply change it to 'United Provinces' or simple 'The Netherlands'.

Upcoming changes in v1.06;

  • New leaderheads (better fitting ones).
  • ...maybe something else... hehe...

Download; Click me! (Only if you've already downloaded the full version. otherwise download the v1.05 in full from the first post)

P.S.; Also added a small list with people who helped me throughout this thread in the opening post ;)
 
Tremo said:
Minor issue;

  • The name 'Republic of United Provinces', it a bit large in the selection screen. If people dislike it, I'll simply change it to 'United Provinces' or simple 'The Netherlands'.

I don't mean to be rude, but, ick.

It just comes off strange -- almost like making a Civilization based on Mexico and calling it plainly the "United States" because technically Mexico's full title is the United States of Mexico. If you can see where I'm coming from.

I say keep The Netherlands because it has some uniqueness to it.

And keep up the good work.
 
I'm having trouble loading saved games using this MOD. I started a game with The Netherlands MOD yesterday, now I'm trying to load it but it won't work :cry:

Whether or not I start the game with the MOD, the game keeps telling me the MOD has to be loaded prior to loading the savegame. After that it reboots the game trying to load the MOD, only this time it says ...my documents/..../mods/netherlands/ isn't a valid mod-directory, twice, then it appears to load the mod but ultimately tells me the MOD should be loaded to play the savegame, if I push the OK button Civ restarts again and repeats the above, opening multiple instances of Civ4...

Please tell me you've got a solution, 'cause I can't play without Dutchies!! ;)

Btw, I play the game with an image of my Civ4-dvd on the harddisk for speed and conservation reasons, this could be the problem, although I don't know what difference it would make...

Mooi werk deze MOD trouwens!
 
Arjenn said:
I'm having trouble loading saved games using this MOD. I started a game with The Netherlands MOD yesterday, now I'm trying to load it but it won't work :cry:

Whether or not I start the game with the MOD, the game keeps telling me the MOD has to be loaded prior to loading the savegame. After that it reboots the game trying to load the MOD, only this time it says ...my documents/..../mods/netherlands/ isn't a valid mod-directory, twice, then it appears to load the mod but ultimately tells me the MOD should be loaded to play the savegame, if I push the OK button Civ restarts again and repeats the above, opening multiple instances of Civ4...

Please tell me you've got a solution, 'cause I can't play without Dutchies!! ;)

Btw, I play the game with an image of my Civ4-dvd on the harddisk for speed and conservation reasons, this could be the problem, although I don't know what difference it would make...
yup, this problem is easily fixed. it's a known problem that save games don't work in the 'My Documents/my games/...' directory (for all custom civs this is a problem). Go to Program Files/Firaxis Games/Sid Meier's Civilization 4/Mods and install it there. ;)

Ow, and be sure you downloaded the latest version (v1.05) and check back here regularly for other updates since i'm planning to add/replace some more stuff to improve it. :)
Mooi werk deze MOD trouwens!
Dank je! :D
 
Tremo said:
yup, this problem is easily fixed. it's a known problem that save games don't work in the 'My Documents/my games/...' directory (for all custom civs this is a problem). Go to Program Files/Firaxis Games/Sid Meier's Civilization 4/Mods and install it there. ;)

Alas, it still won't work... If I install the MOD in the folder you mentioned and I load it, it still suffers the exact same problem. I tried to start a new game and I don't even have the option to choose one of the Dutch rulers, but it does say Netherlands in the top right corner...

Any other ideas???
 
Arjenn said:
Alas, it still won't work... If I install the MOD in the folder you mentioned and I load it, it still suffers the exact same problem. I tried to start a new game and I don't even have the option to choose one of the Dutch rulers, but it does say Netherlands in the top right corner...

Any other ideas???
Are you sure you've dowbnloaded the latest version? Since this was a problem I had before as well. If you have got the latest version and it still doesn't work, you'll need to reinstall Civilization 4. I had to do the same. This sucks badly, i know.

Just make a copy of the mods you already installed and when you uninstall the game, you can choose to keep your savegames and configuration (so they won't be deleted). But don't try to reuse the ones you made with my Civ. I never tried it, but I don't think that'll work too well.

The first time i had this problem, it loaded up the firts time just fine. But after that, I couldn't load the mod anymore. the set-up screen also no longer displayed my Civ. I think it has something to do with loading from the 'My Documents/My games...' directory that screws it up if you install it a second time in the directory I suggested.

It's a weird bug. The only remedy that I found was a reinstall so that all files are fresh again. I'm just glad this game is very easy and quick to reinstall :)
 
Hi all,

I'm no modding genius but i would really like to see an improved naval unit on a dutch civ. I was thinking of an improved galleon or even a 1 or 2 unit carrying frigate.

Of course the Swiss Mercenary is back in place but still i don't think this unit is fully representing either Dutch independence or dutch ingenuity in shipbuilding and seafaring.

Is it possible to mod a civ with two UU's (choice mandatory) or would we have to mod two distinct Dutch civ's? (i say we, nut i'm completely incapable of this)
I think the Swiss mercenaries go nicely with William of Orange (or W. the Silent if you prefer) but with The Netherlands lead by Johan de Witt i'd really like to see a great naval unit.

What is your feeling on the matter? I'm particularly interested in the total demand for the naval unit. Details are for later discussion.
Please comment...
 
Roetghoer said:
Hi all,

I'm no modding genius but i would really like to see an improved naval unit on a dutch civ. I was thinking of an improved galleon or even a 1 or 2 unit carrying frigate.

Of course the Swiss Mercenary is back in place but still i don't think this unit is fully representing either Dutch independence or dutch ingenuity in shipbuilding and seafaring.

Is it possible to mod a civ with two UU's (choice mandatory) or would we have to mod two distinct Dutch civ's? (i say we, nut i'm completely incapable of this)
I think the Swiss mercenaries go nicely with William of Orange (or W. the Silent if you prefer) but with The Netherlands lead by Johan de Witt i'd really like to see a great naval unit.

What is your feeling on the matter? I'm particularly interested in the total demand for the naval unit. Details are for later discussion.
Please comment...
Very true indeed. And it's one of the things I was planning to add for the next (and hopefully final) version. i was thinking of 2 additional UUs;

'The Seven Provinces' -> Frigate class
'Walrus' -> Submarine class
 
Roetghoer said:
Hmm the walrus? Is this the submarine which had a number of very keen and sneaky kills during the NATO wargame a few years back?
It almost destroyed an entire US Carrier group by itself in those wargames. :D Granted, wargames aren't exactly the same as war itself, but taking out one of the most powerfull groups of ships on their own and not even be detected on the way in AND out, is impressive in any form or fashion. :eek:

But this isn't exactly because of the Walrus class submarine, but because Dutch submarine crews are the top of the line in the world. Many international militaries send their people to train with Dutch crews and to experience the Dutch training methods.

[insert national pride here]

*gloat*

:D
 
Tremo said:
Very true indeed. And it's one of the things I was planning to add for the next (and hopefully final) version. i was thinking of 2 additional UUs;

'The Seven Provinces' -> Frigate class
'Walrus' -> Submarine class

I thought of having two UU's for Carthage, but decided against it for the sake of keeping the Civ balanced and interchangable with other projects. So no Numidian Horsemen/Mercenaries for me. But what I would suggest is, since you are understanding the need for The Netherlands to have a naval UU, is to change your current UU to a naval unit.
 
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