The new patch seems to have arrived

I've yet to install the patch, but does it fix the bug where the AI gives you all or most of their cities after declaring war?
 
Dumb question undoubtedly, but how do I produce wealth? I can't kind anything in the city screen which does it.
 
Dumb question undoubtedly, but how do I produce wealth? I can't kind anything in the city screen which does it.

Pretty sure you need to research Currency first.
 
Dumb question undoubtedly, but how do I produce wealth? I can't kind anything in the city screen which does it.

IT should be in that que where you decide what is your city going to build. Avaible units to build are first, than buildings and than, there should be choose whealth or science production.

Edit: As PieceofMind said, you need currency for that.
 
But when i destroy a unit, it has severe stability problems, sometimes it keeps a long pause where you can't do anything but wait and it might finally show the destroyed unit disappearing and game continues. But then there are times that it just won't continue after unit destruction, it just crashes and freezes the whole computer. Pressing ctrl-alt-del does nothing, pressing alt-tab does nothing. This seems to happen only when i use a ranged unit (trebuchet) to kill something, using melee units to kill something does not seem to cause this.

I had this long pause happen a few times before the patch, and I was using melee. No crash yet though.
 
I must say I am deeply disappointed by now on this patch as it effectively made playing the game impossible as it doesn't utilize the mods. The original game already being generously described as dumbed down, those mods are the only thing that makes this game playable and now this.

Firaxis, I demand action!
 
Time between turns does seem to be significantly shorter now. I wonder what they did as there are just as many workers as there used to be.
 
I got some cities in a peace deal and the game is stuck on the "choose production" option for a puppeted city. Is there any way out? Save and reload doesn't do anything.
 
Does anyone have a new bug with an intense white light? When a city-state appears on the map it looks like some X-files aliens are here. I'm playing it on a Mac without Windows so I could be almost the only one with this paranormal activity.
 
Happycat, set your windows 7 theme to basic. If you have only 2gbs ram that could be part of the problem. Setting the theme to basic frees up a little ram.

Update to my previous reply to your suggestion: I have now tried it, plus "dumbing down" everything in the graphics settings, turning off my vc, and it still gets the occasional black screen and cannot recover from it. Interestingly, if I run the game in DirectX 9, it doesn't crash---once in a while, screen goes black for 4-5 seconds, then comes back. But now the game won't start in DX9 any more, since I followed another suggestion to install the DXsetup that comes with the game.

I guess I can buy a couple more gigs of RAM and see if that helps :confused:
 
What is absolutely amazing to me is that rivers graphics are not "fixed". They still look uglier than a simple brush swipe in MS Paint. Christ, rivers in Civ 1 had more life in them.

And there was plenty of pre-release screenshots where rivers were beautifully drawn, only for this to be somehow removed in the official release. Boggles the mind.
 
Time between turns does seem to be significantly shorter now. I wonder what they did as there are just as many workers as there used to be.

The update notes says they improved the worker AI for pathfinding for road construction. Since we knew that workers were far and away the leading cause of wasted time between turns, I'd guess that this was a big part of that if the turns are now going faster as I have heard.
 
What is absolutely amazing to me is that rivers graphics are not "fixed". They still look uglier than a simple brush swipe in MS Paint. Christ, rivers in Civ 1 had more life in them.

And there was plenty of pre-release screenshots where rivers were beautifully drawn, only for this to be somehow removed in the official release. Boggles the mind.

When civ5 was first announced earlier this year the rivers in the screenshots looked exactly the same as they do now. So it looks as though they pretty much stopped all "progress" on them. Firaxis' art department must really be hurting after the layoffs.
 
What is absolutely amazing to me is that rivers graphics are not "fixed". They still look uglier than a simple brush swipe in MS Paint. Christ, rivers in Civ 1 had more life in them.

And there was plenty of pre-release screenshots where rivers were beautifully drawn, only for this to be somehow removed in the official release. Boggles the mind.

The graphics engine (although only delivering mediocre graphics, to stay polite) already squeezes the last bit out of many rigs here.

If the rivers were animated, another 10 - 25% wouldn't be enabled to play the game.

I think it was a well-thought decision to make the rivers as they are by now and I don't see this change very soon, if at all.
 
Back
Top Bottom