JamesCivFan
King
civ3 AI priced lux based on need, but it also had an exponential happiness sytem because markets multiply happiness exponentially based on number of luxuries. Getting that last luxury usually generates a lot of happiness, so they are valued very highly.
I don;'t think it will work as well in Civ5, but they should make it so that lux over X happiness is valued at Y/A + B
X = arbitrary happiness cap ; here B is base cost, Y is value of extra lux to next GA, A is luxuries over cap +1
Agreed. That's how i meant for it to be implemented of course, since there are no happy faces per city anymore. If you or someone could mod it somehow,it would be really nice.