Trav'ling Canuck
Deity
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- Feb 7, 2018
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Not fun for the new continent players..."A ship appears on the horizon. 90% of your population is dead."
Crisis turns for the Civs playing on the "undiscovered" part of the map.
Not fun for the new continent players..."A ship appears on the horizon. 90% of your population is dead."
New highest difficulty level “Indigenous”Crisis turns for the Civs playing on the "undiscovered" part of the map.
Of course, even if it is your ship that appears on the horizon, you cannot be certain whether it is the other group or your own that turns out to be "indigenous" . . .New highest difficulty level “Indigenous”
It seems pretty likely that we’ll be getting the Mongols or a horse raider civ like them in the base game. These civ’s historical ways of life have infamously clashed with Civ’s models of settlement (especially in the trenches of these forums), and for as many sweeping changes as Civ VII aims to make it doesn’t seem like there’s a great accommodation for nomads yet.
So, the nomad question returns for this entry: will pastoralist horse raiders be treated as urban civilizations again, or will they have their own twist in the vein of Humankind’s Hun and Mongol cultures?
Let’s discuss and predict.
Which tent? The one bottom-left just looks like it is on some sort of deck/platform, not a cart.So taking a look at the Ordu tile improvement from the gameplay trailer, we can see one tent on a cart. There’s a very good chance this is just a bit of historical flourish, ( the drawing for the Ordu Historic Moment in Civ 6 features a wagon wheel resting on the tent after all) but perhaps this might point to a gameplay mechanic.
So it’s a tile improvement, not a building. This distinction might carry some weight. What we know about Unique Tile Improvements right now is they must be built with production on developed rural tiles. The UTI(let’s workshop a better acronym) does not remove the rural yields underneath it, the rural tile remains “developed.” The requirement that they get built on developed rural tiles might make a mechanic where you can move the Ordu from city to city feasible. If UTIs need to be built on top of developed rural tiles, then there’s no issues of population limits to worry about. Perhaps you’d be able to start a “Move Ordu” project in a city with an Ordu, then after you break the camp down, you can then move it (build a new one for cheap) on a rural tile in another city, closer to your new battlefront,
I don’t really think this is how they’re gonna handle it, but the framework is there for it to be possible. It’s a big assumption for a tiny little cart on a tiny little screenshot
Screenshot taken on my phone a couple weeks ago. Here’s a better look.Which tent? The one bottom-left just looks like it is on some sort of deck/platform, not a cart.
The little yurt on a cart in the foreground looks to me like an ancillary part of that much larger round structure, which I would guess to be a Palace or something on a similar level. I'd be really surprised if that was an improvement.
Thing is, the general size of the asset and central placement on the tile makes it seem like a tile improvement. Whether or not it’s mobile is impossible to say (I agree that it’s unlikely at best), but I feel like we can be fairly certain* its a tile improvement. I think the Mongolian palace might be the green domed structure behind the walls, personally.The little yurt on a cart in the foreground looks to me like an ancillary part of that much larger round structure, which I would guess to be a Palace or something on a similar level. I'd be really surprised if that was an improvement.
Thing is, the general size of the asset and central placement on the tile makes it seem like a tile improvement. Whether or not it’s mobile is impossible to say (I agree that it’s unlikely at best), but I feel like we can be fairly certain* its a tile improvement. I think the Mongolian palace might be the green domed structure behind the walls, personally.
*nothing is certain, all is shrouded in darkness
It does seem to take up the whole tile, but I would expect an improvement on Horses to have more than just 2 horses hanging out at the edge. Then again, the unique improvements go on top of the regular improvements and we haven't seen an example of what that looks like, so anything is possible.Thing is, the general size of the asset and central placement on the tile makes it seem like a tile improvement. Whether or not it’s mobile is impossible to say (I agree that it’s unlikely at best), but I feel like we can be fairly certain* its a tile improvement. I think the Mongolian palace might be the green domed structure behind the walls, personally.
*nothing is certain, all is shrouded in darkness
Also, who's to decide which side to assign the 90% loss?Not fun for the new continent players..."A ship appears on the horizon. 90% of your population is dead."
And of course there's no reason to assume that one hemisphere must have less virulent diseases than the other as happened on Earth. (I guess that was probably nice for them while it lasted.)Also, who's to decide which side to assign the 90% loss?
Both. Pox on one side, Siphilis in the other. Just make the % depend on available patient isolation practices (the Siphilis side had suffered the Black Death some years before)Also, who's to decide which side to assign the 90% loss?
No but if one side had closer contact with farm animals they're possibly more immune.And of course there's no reason to assume that one hemisphere must have less virulent diseases than the other as happened on Earth. (I guess that was probably nice for them while it lasted.)
Syphilis is not 100% proven to have come from the New World though. And it was way less lethal in large numbers than the other diseases sent to America.Both. Pox on one side, Siphilis in the other. Just make the % depend on available patient isolation practices (the Siphilis side had suffered the Black Death some years before)
Well, there is another benefitial point in being the one that reaches the “new” continent, actually: any disease lethal enough would kill at least half the ship crew before it reaches back to the old ports.Syphilis is not 100% proven to have come from the New World though. And it was way less lethal in large numbers than the other diseases sent to America.