Turn 1, 860AD: aggressively settle Thessalonica, which starts on a warrior
We have a couple of fortified and automated workers. As Skyfish said, no thanks...please don't do this.
Diplomacy: oh beggar

The Egyptians have managed to get iron elsewhere - that 1 turn delay has proved very costly. They don't have saltpeter, so I may just be able to swing a deal using our only source....I start by buying Physics from Russia for WM, 17g and 56gpt (and that's at last

); [I'm buying from Russia to give them a disincentive to betray us]; but unfortunately, our only sources of saltepeter, furs and all our income is not enough to get both remaining essential techs from Egypt. I decide to leave both techs for now...with so much warring going on, a resource disconnection could occur at any moment, presenting us with an opportunity.
BTW, Russia has over 15000g!!!
England gets a gift of 29g.
IT: hahaha!!! France and Russia sign a MPP; France and Russia ally against England...
Delphi: aqueduct ----------> granary
Knossos: settler -----------> granary
Russia is building Suffrage.
Turn 2, 870AD: lots of moving workers A gift of 22g to England makes them cautious.
IT: Shruppak captured by France. England could be in trouble.
Democracy is researched. I'm not entirely sure why we went for this, especially at max? I guess it was for rails, but is the cost of a revolution compensated for by faster native workers, of which we have 8? I'm not sure....anyway, I'm certainly not revolting now as we have a huge gpt commitment and a long anarchy will really hurt. If we do wish to revolt we still have the option. Research set to Theory of Gravity at max sustainable.
Athens: courthouse ---------> musket (3 turn muskets are really nice)
Turn 3, 880AD: used our 22 surplus gold to buy a tech; unfortunately, it was only Free Artistry
IT: blood sports outside Corinth
Sparta: library ---------> university
Samarra: library -----------> walls
Turn 4, 890AD: use extra gold to rush warrior in Thessalonica
IT: lots of killing; England and Russia sign peace...won't last long thanks to the MPP
Thessalonica: warrior -------> worker
Turn 5, 900AD: Incense is hooked.
IT: Russians leave our lands; the MPP has not yet activated as the fighting between England and France is taking place on neutral (ie, our) land.
Athens: musket --------> musket
Mycenae: library ---------> harbour
Turn 6, 910AD: found Rhodes, dispersing the French horse colony (it wasn't their only source); set to build library
Upgrade an archer to longbow
IT: Russia is at war with England again; the peace lasted for all of 2 turns. Back come the 100s of Cossacks (exaggeration, but it feels like 100s).
Thermo: temple ---------courthouse
Turn 7, 920AD: The French capture Argos. England is in deep poo, they don't have salpeter so they can't replace their cavalry, and their rifles are too slow to deal with cossacks and cavalry. I count 38 Cossacks (including an army) and 26 French cavalry heading towards England, and there are many more coming each turn...England is going to die and we are in prime position to profit

I'm going to start peeling off settlers in case of razes and also get a few units together in case we want to join the feast.
Delphi: granary --------> bank
Turn 8, 930AD: Izibia changed to settler
IT: French capture Norwich; the Russian military is just too scary, I cannot express how thankful I am that we are not on the receiving end.
Athens: musket --------> musket
Turn 9, 940AD: Rush worker in Thessalonica
IT: Can you say glue factory?
Thessalonica: worker -------> harbour
way-hey!! We got our city back!
Set to build library; even if the French do capture rather than raze English cities, we may be able to flip them.
Turn 10, 950AD: start roading saltpeter island source.
Renegotiate furs to France deal...we get Theory of Gravity (discounted due to 8 turns of research left) amd 77g. Just 1 tech left to go til the indiustrial age.
Use gold to found embassy with China. Gift 7g to England.
Notes for next player:
We have no deals with England so our options are open: either we join the party when they're completely gassed and try to pinch some cities (in which case, start training medieval infantry from Athens at 2 turns each), or we let the others do the dirty work, look for poaching, and then buy a load of tech from England just before they die using gpt which we'll get back as soon as they're destroyed - if we do this, it must be gpt only, no resources!
Be sure to peel workers or settlers from Athens and Sparta once their food boxes are filled - we need many more workers and settlers are always useful.
The research has been set to Magnetism - keep it at max sustainable, and see if we can buy it at a discount ASAP. Once we're in the industrial ages, forget nationalism - it's not going to help much now...ideally we'll get Steam Power as our free tech and discover lots of coal which we can sell for a killing. Industrialization will then be the priority, and we may still have half a chance at Theory of Evolution depending on how the AIs go....England has joined the Communist crew. Russia is filthy rich but in Communism (ha!) so they can't cashrush anything. the longer everyone else stays in Communism, the better our chances.
Good luck and enjoy!
Roster:
Nad...just played
Krys...UP NOW
Aggie....ON DECK but on vac...may be skipped
Stuck (welcome back!).....ON ALERT
Meli
Skyfish
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