JFL_Dragon
Civfanatics Staff
Thank you very much for ditching that old deity model. (pre 1.29)
Some quotes from Soren Johnson (firaxis) in a posting below
The crazy tech rate of the old deity was imbalanced and was
easily overcome, so it was hardly an increase in difficulty.
Acheiving Industrial Age before 10AD
Using an expansionist civ, a huge map , with huts its possible to
acheive industrial age by 10AD. With trading, buying cheap techs
combined with a war, the tech tree is easily climbed. Its even
possible to get to the Industrial Age. (This has been done)
The old deity was imbalanced as the ancient era passed quickly
By the time you send you bowmen for example to attack you may
come across some riflemen in the BC`s year
In my first game
the Aztecs had Riflemen in BC and I thought well thats not the
way to go. So the initial progression was change to knights/cav
Thanks for the new model

(1.29f patch)
Some quotes from Soren Johnson (firaxis) in a posting below
The crazy tech rate of the old deity was imbalanced and was
easily overcome, so it was hardly an increase in difficulty.
Acheiving Industrial Age before 10AD
Using an expansionist civ, a huge map , with huts its possible to
acheive industrial age by 10AD. With trading, buying cheap techs
combined with a war, the tech tree is easily climbed. Its even
possible to get to the Industrial Age. (This has been done)
The old deity was imbalanced as the ancient era passed quickly
By the time you send you bowmen for example to attack you may
come across some riflemen in the BC`s year

the Aztecs had Riflemen in BC and I thought well thats not the
way to go. So the initial progression was change to knights/cav
Thanks for the new model


