The OOS Issues that Plague This Game

Damn. So far as I can remember you are the only one to really report this problem as critical for xp to xp users. Has anybody else suffered this with xp to xp games?

Yes, and we gave up after constant OOS problems about 10 to 20 turns in.

We were using XP/Steam BTS/FfH 32a and XP/DVD BTS/FfH 32a.
 
Interesting. So many variables. Alright, then next question, forgive me if this has been mentioned already, but has anyone with VISTA to VISTA machines been having game-killing OOS issues?
 
Hello everyone,

Iam playing with my friends, 3 exactly by direct IP with the 0.31 version and 3 xp and 1 vista.
SO far we have made 2 big games but we had always OOS after a certain number of turn 300-400 each time. The OOS occurs each time an event happened (not only for the player, also with the AI) beyond a certain moment. So we reload, it works well and OOS again with the next event. In our case, i guess if we remove the events it will work smoothly. Maybe it is a particular event that occurs. I will check with the next game, the current is not finished yet huhu.

Regards,
 
two multiplayer games in a row ive had OOS come up somewhat after ive built the guild of hammers, both times i didnt have iron working yet, so im wondering if the guild of hammers might cause any multiplayer issues, specifically because of having forges before you have the proper tech.

also of note, i was the only one OOS with others when i got the guild of hammers the second time, even on relogging in
 
two multiplayer games in a row ive had OOS come up somewhat after ive built the guild of hammers, both times i didnt have iron working yet, so im wondering if the guild of hammers might cause any multiplayer issues, specifically because of having forges before you have the proper tech.

also of note, i was the only one OOS with others when i got the guild of hammers the second time, even on relogging in

Im in new york right now. But Ill be back home in ohio this weekend and Ill try to get a test patch out that disables the guild to test this.
 
cool, its the only thing i think of that explains it, since one game i built it around turn 50 on quick, and the other around turn 150 on quick, and those are the only OOS ive had

Xp or Vista comps?

EDIT:

I ask because in our group of players (4-6 twice a week usually) the only person who causes OOS is the XP user, and when he does not play we have NO OSS issues at all. We have gone 500 turns without much incident. Of course I suppose we could be a special case.
 
two multiplayer games in a row ive had OOS come up somewhat after ive built the guild of hammers, both times i didnt have iron working yet, so im wondering if the guild of hammers might cause any multiplayer issues, specifically because of having forges before you have the proper tech.

also of note, i was the only one OOS with others when i got the guild of hammers the second time, even on relogging in

Ah, I'm pretty sure City of Thousands Slums provokes an OOS. But I think one-time events that provoke OOS are well acceptable, in case they can't be fixed.
 
the first time we got an OOS both the Slums and the Guild of Hammers were built, but the second time I only built the Guild of Hammers since i was already 3 rings as the Kuriotates and no one else was close to engineering.. are you sure the slums cause an OOS? maybe you had the guild of hammers in yours as well and it was causing it? unless both cause OOS.
 
I think both cause OOS. Will double check
 
We only play MPlayer and always OOS between turns 250 and 300. It's always later game (we have never finished a game). Here's what we have observed:

FFH 32 Patch D
XP SP2

- Guild of hammers Causes OOS
- Hyberom Causes OOS
- Other events Cause OOS

Once we get one OOS, we seem to get them once avery couple of turns making the game nearly unplayable after that. The good thing is ussually there is a clear winner by then so starting over isn't a big deal.

I was wondering what it would take to write a routine to force all comps to Sync to a specific one. Ie the original host. This would save reloading.

Side Note. We have found rebooting All Computers and reloding the game does seem to get us Further so Iwonder if there is a memory leak of Soem sort . I am a Delphi/C programmer and have seem some pretty strange results from memory leaks.

I will post more specifics if I find them.

One Suggestion I had was to limit events to Human players so we can report which ones are actually happening. I wonder is OOS may occur if my comp thinks an AI got an event but my wifes doesn't think it occured. Since this is not a client server app, I am unsure how syncing occurs, but this could be an issue. If there were an option in the game menu that allowed Events for AI to be turned off, it might help find the issue. Just a thought
 
I think that after 250 turn and more, once there has been one OOS all events (even with the IA) causes a OOS. That is why there is apparently no real pattern... If someone can check, you ll see the events from the IA with a text displayed explaining the IA events.
 
We started a game last night with events turned off. I Will let post the results. I realize that this MOD was not written with Mplayer in mind, but it's a great mod, possibly the greatest and IMO this is an issue that can be resolved.
 
Events don't cause OOS. I have no OOS from events. If you have OOS because of events then it's either a network/communication problem or a configuration problem.
 
I am merely saying that every game we play ends in an OSS and each time it occurs after an event. We have never had a game go beyond turn 300. I have replaced both my PC and my wifes pc, so it is not like PC related. I will replace the Switch and cables if you think that woul help. but i am pretty sure this is related to the Civ 4 Syncing routine and it does occur after an event happens.
 
We only play MPlayer and always OOS between turns 250 and 300. It's always later game (we have never finished a game). Here's what we have observed:

FFH 32 Patch D
XP SP2

- Guild of hammers Causes OOS
- Hyberom Causes OOS
- Other events Cause OOS

Once we get one OOS, we seem to get them once avery couple of turns making the game nearly unplayable after that. The good thing is ussually there is a clear winner by then so starting over isn't a big deal.

I was wondering what it would take to write a routine to force all comps to Sync to a specific one. Ie the original host. This would save reloading.

Side Note. We have found rebooting All Computers and reloding the game does seem to get us Further so Iwonder if there is a memory leak of Soem sort . I am a Delphi/C programmer and have seem some pretty strange results from memory leaks.

I will post more specifics if I find them.

One Suggestion I had was to limit events to Human players so we can report which ones are actually happening. I wonder is OOS may occur if my comp thinks an AI got an event but my wifes doesn't think it occured. Since this is not a client server app, I am unsure how syncing occurs, but this could be an issue. If there were an option in the game menu that allowed Events for AI to be turned off, it might help find the issue. Just a thought

Unfortunatly the sync code isnt in the SDK so I dont have any access to it. Im going to try to get a test patch out this weekend that disables some of the Guild of Hammers functions to see if we can isolate what it is exactly about it that causes the OOS.

Thanks for the info, keep it coming.
 
And YES, i confirm that after a certain moment in game, 250-300 turn, maybe the construction of some wonders or specific building, the events are causing OOS.
 
but i am pretty sure this is related to the Civ 4 Syncing routine and it does occur after an event happens.

I definitely agree, but since I use pretty much your same configuration and don't experience OOS because of events, it must be something in the Syncing routine but outside the game itself. Merely a supposition, since I've been many times past turn 300 with my wife with only OOS due to Guild of Hammers and City of thousands slums. If it was the game it would happen to everyone. It can even be something connected to the game configuration, the variables are really a lot. I wouldn't change the switch or cables btw (unless you terminated them yourself).
 
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