The Partition of Whatever Nation I Lead

Joined
May 29, 2005
Messages
628
Alrighty. I ALWAYS have this problem.

I am doing fine, then someone declares war on me. Okay, it's not too bad, I hold them off for a bit...Then everyone ELSE declares war on me. Soon I have 5 superstacks staring me down and I am essentially boned.

In the game I am posting now, I was Isabella and founded Hinduism. I am making a shitload of money with only a few cities (I was blocked in from expanding by the Portuguese early on). I am best friends with the most powerful players in the game, except Hannibal, Ramsees, Mao and the Etheopians. Naturally, my Allies (Alexander, Mansa Musa and Joao, all very strong) don't want to help me, and I'm boned.

Is my garrison the problem? Usually I only have 1-2 soldiers per city, sometimes outdated..

Settings: Continents, aggressive AI, noble, about 12 civs, standard map.
 
Erm... i've had this problem too. I'd say a minimum of 4 promoted up-to-date units is a must.
 
Well... yeah. But that's how I dealt with it, I'm usually the builder type and don't declare very often. Usually I put emphasis on science and stuff.
 
If your power graph falls too far below another civ, most AI, except maybe the most trustworthy friends like Ghandi and Lincoln will declare on you. Garrison isn't the problem you just need units, 2 per town is fine but then you need a little stack to play with as well, an attack force or a stack of mobile defenders, is what I typically use to stave off the AI's, if it gets too outdated they still attack.
 
Even if you're a builder, devote one city to just churning out units constantly to make sure you don't appear weak to the AI. Particularly when you play with Aggressive AI and they'll be churning out a lot more units than normal.

Also, try to control the Apostolic Palace and spread its religion to everyone, so you can enforce peace if need be. And you won't be on the receiving end of a "let's all declare war on the infidels" resolution too, of course.
 
The game you've posted is a Vanilla civ game with Elizabeth (where you desperately need to build some units btw despite some seemingly good early-game warmongering).
 
Best defense = attack. That's it. Stealing workers, pillaging, resources make wars profittable starting from 4000bc. Sic! Don't wait cavarly and tanks, just choose the right prey and start its torment ASAP. Even in the very beginning I build not worker or settler but three warriors - that's enough to steal at least one worker from neighbors. Even one worker is very important in ancient age.

Disadvantage of this approach - diplomatic victory won't be very feasible.
 
Yeah part is millitary and the other could be how many friends you have too. Also some leaders are just Nuts and DOW on you when they will get stomped.

If this is BTS could some QUEST have something to do with it? The one that tells you to take a city for the iron or whatever. I take it the AI gets these too, and it seems like more than one civ will get the quest at the sametime?
 
Greed I think is specific to your civ, but other things like build so many of a building or unit is giver to many AI as well as to you...
 
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