howmanymegs
Chieftain
- Joined
- Nov 9, 2005
- Messages
- 20
This one has worked for me three times on the mid-high levels, with particular success on the Custom Map (Earth) as the Chinese. Good to try for newbies wanting to go for noble and above. (I did it on Prince.)
Firstly, be Chinese on custom earth. Secondly, move your warrior north and kill the mongols before they can build a warrior (hee hee - I didn't say it was ethical). This area (yours and the Mongols) is incredibly rich in resources so nab them quickly. Forget building a warrior or a worker first, as soon as pop hits 2 build another settler and nab some fertile land to the south before the Indians get it. Explore with your warrior and get "open borders" with everyone you meet. Then build another settler in the capital and a settler in the new city. Found 4 cities before you even build a worker. You will notice you are quite light on commerce and science so direct all of your research into the following.
1. Founding confucianism. (unless you dont want to found a religion - but code of laws come in handy)
2. Getting writing.
By this time, other civs should like you a lot (open borders) and trade you all sorts of tech in exchange for code of laws, and if necessary, writing. Make sure you do all of your trades in one turn if you give writing, before other civs use writing to trade everything else away to everyone so you can spread your trade around for more good relations.
By this time production in all of your unimporived cities should be quite high so split your resources evenly between building workers (and cottages - now take advantage of Chinese financial trait), settling 3 more cities to the north (to block Japan and get mountain resources), spreading confucianism and building libraries.
Don't be scared if your civ is coming half way down the scoring charts. Forget the small techs, go for the big ones and trade for the small ones. The high production from all of those unimproved cities will mean you can all of a sudden get wonders and new units with ease. Very quickly you will find yourself on an exponential score curve and by the renaissance you will be virtually untouchable and have ok relations with everyone. This has been true all three times for me on the middle difficulties.
If you dont believe that this works, try it. I guess it is a form of rapid expansion but it is definately reliant on being willing to part with code of laws for lots of techs.
In anticipation of criticism I'd just like to say "Workers, bah". You dont even need them until your cities are big enough to suffer from unhappiness and unhealthiness.
Firstly, be Chinese on custom earth. Secondly, move your warrior north and kill the mongols before they can build a warrior (hee hee - I didn't say it was ethical). This area (yours and the Mongols) is incredibly rich in resources so nab them quickly. Forget building a warrior or a worker first, as soon as pop hits 2 build another settler and nab some fertile land to the south before the Indians get it. Explore with your warrior and get "open borders" with everyone you meet. Then build another settler in the capital and a settler in the new city. Found 4 cities before you even build a worker. You will notice you are quite light on commerce and science so direct all of your research into the following.
1. Founding confucianism. (unless you dont want to found a religion - but code of laws come in handy)
2. Getting writing.
By this time, other civs should like you a lot (open borders) and trade you all sorts of tech in exchange for code of laws, and if necessary, writing. Make sure you do all of your trades in one turn if you give writing, before other civs use writing to trade everything else away to everyone so you can spread your trade around for more good relations.
By this time production in all of your unimporived cities should be quite high so split your resources evenly between building workers (and cottages - now take advantage of Chinese financial trait), settling 3 more cities to the north (to block Japan and get mountain resources), spreading confucianism and building libraries.
Don't be scared if your civ is coming half way down the scoring charts. Forget the small techs, go for the big ones and trade for the small ones. The high production from all of those unimproved cities will mean you can all of a sudden get wonders and new units with ease. Very quickly you will find yourself on an exponential score curve and by the renaissance you will be virtually untouchable and have ok relations with everyone. This has been true all three times for me on the middle difficulties.
If you dont believe that this works, try it. I guess it is a form of rapid expansion but it is definately reliant on being willing to part with code of laws for lots of techs.
In anticipation of criticism I'd just like to say "Workers, bah". You dont even need them until your cities are big enough to suffer from unhappiness and unhealthiness.