The Patience Strategy

howmanymegs

Chieftain
Joined
Nov 9, 2005
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This one has worked for me three times on the mid-high levels, with particular success on the Custom Map (Earth) as the Chinese. Good to try for newbies wanting to go for noble and above. (I did it on Prince.)

Firstly, be Chinese on custom earth. Secondly, move your warrior north and kill the mongols before they can build a warrior (hee hee - I didn't say it was ethical). This area (yours and the Mongols) is incredibly rich in resources so nab them quickly. Forget building a warrior or a worker first, as soon as pop hits 2 build another settler and nab some fertile land to the south before the Indians get it. Explore with your warrior and get "open borders" with everyone you meet. Then build another settler in the capital and a settler in the new city. Found 4 cities before you even build a worker. You will notice you are quite light on commerce and science so direct all of your research into the following.

1. Founding confucianism. (unless you dont want to found a religion - but code of laws come in handy)
2. Getting writing.

By this time, other civs should like you a lot (open borders) and trade you all sorts of tech in exchange for code of laws, and if necessary, writing. Make sure you do all of your trades in one turn if you give writing, before other civs use writing to trade everything else away to everyone so you can spread your trade around for more good relations.

By this time production in all of your unimporived cities should be quite high so split your resources evenly between building workers (and cottages - now take advantage of Chinese financial trait), settling 3 more cities to the north (to block Japan and get mountain resources), spreading confucianism and building libraries.

Don't be scared if your civ is coming half way down the scoring charts. Forget the small techs, go for the big ones and trade for the small ones. The high production from all of those unimproved cities will mean you can all of a sudden get wonders and new units with ease. Very quickly you will find yourself on an exponential score curve and by the renaissance you will be virtually untouchable and have ok relations with everyone. This has been true all three times for me on the middle difficulties.

If you dont believe that this works, try it. I guess it is a form of rapid expansion but it is definately reliant on being willing to part with code of laws for lots of techs.

In anticipation of criticism I'd just like to say "Workers, bah". You dont even need them until your cities are big enough to suffer from unhappiness and unhealthiness.
 
howmanymegs said:
1. Founding confucianism. (unless you dont want to found a religion - but code of laws come in handy)
2. Getting writing.

By this time, other civs should like you a lot (open borders) and trade you all sorts of tech in exchange for code of laws, and if necessary, writing. Make sure you do all of your trades in one turn if you give writing, before other civs use writing to trade everything else away to everyone so you can spread your trade around for more good relations.
Did you mean Alphabet instead of Writing? Writing is what you need in order to establish open borders.

Workers, bah

Not sure about this part, workers increase the productivity of your cities by a significant amount, besides the fact that you also need them for the roads to connect all those resources you're expanding towards. I could see going for 10 or 20 turns in a city without a worker, but how long do you play with no workers at all? Seems like you'd start falling pretty far behind after a very short time.
 
howmanymegs said:
In anticipation of criticism I'd just like to say "Workers, bah". You dont even need them until your cities are big enough to suffer from unhappiness and unhealthiness.


Not at all. With the right tech, workers can more than double the production of bonus tiles. Grassland pigs with a pasture gve six food. I'm not familiar with the earth map, so maybe China starts without resources, but you usually want to improve your bonuses ASAP. And of course mines are a must-have if you want to produce anything at all once your starting forests are cut down.
 
only works on one map, with one civ. on a random map/civ you would have your butt handed to you. You need to develope a more broad range strategy that can easily adapt to any situation.

If your not building workers you are in trouble, and I can prove it. get to where you have about 4/5 of your unimproved cities. save your game and turn on the world builder. look at the other civs. their cities will be production power houses.

If this strat is working for you, turn up the difficulty and see if it still works?
 
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