UNIT 666
One of Many
I've had a few more ideas, feel free to change them or ignore them however you please.
That's all for now.
- Magic Line: Geomancers
- Masters of the Earth, Geomancers are powerful spellcasters that can bend the very earth around them to their will. Some would call their powers unnatural, but who is to say what is natural in Erebus?
- The Geomancer line of magic-users function the same as their generic counterparts, save for the following: +25% while on grassland or plains - the most adaptive and useful terrains for a Geomancer - as well as the ability to raise or flatten a tile, making it flatlands or a hill.
- Note: I am unsure on the race these should be.
- Gaea Terrain
- Gaea Terrain is an oddity in Erebus; it is an ecosystem that is so vibrant, adaptive, and inexhaustible, that it can resist the destructive touch of fire, and the corrupting presence of Hell Terrain. Units that travel through these strange ecosystems must beware, as the creatures that inhabit these areas are just as bizarre.
- Gaea Terrain converts forests, jungles, and marshes within the borders into Eternal Forests. Eternal Forests are resistant to the effects of Smoke and Fire, and non-Plant civ units that travel through them have a chance of being afflicted with the Diseased or Plagued promotions. Eternal Forests disallow the construction of many mundane improvements, like lumbermills and roads, as the forests are too wild too tame. Furthermore, the Woodsman line of promotions do not apply to Eternal Forests.
- The work time and cutting time are higher than that of Ancient Forests.
- Eternal Forests will override Ancient Forests on all occasions possible.
- Eternal Forests can exist only within the borders of the Plant civ. If an Eternal Forest exists outside of their cultural border, it will disappear over time.
- This feature makes the Plant civ act as a Good civilization in regards to Hell Terrain spread within their borders, i.e. it is currently impossible for Hell Terrain to enter their borders. Additionally, Hell Terrain within their borders will convert back to natural terrain after a while passes.
That's all for now.