Lazy sweeper
Warlord
- Joined
- May 7, 2009
- Messages
- 275
After many years in civs, where city centers were just a terrain modifier for defending units, and contained in the walls districts/buildings, to a self-aware city centre with its own health, firepower, and exploded districts outside city walls; the jump is still in the air... no dunks in sight...
I feel the Ai is too smart to make defending units, when there is such a powerful city centre.
No city centre health, and the Ai will be forced to produce units.
This is the biggest problem with city centres in Civ VI.
The second problem is those walls. I can imagine my capital being 1 million people in 2000BC, with walls that grows like a willow tree ring, encapsulating more and more space for its buildings/disctricts. Leaving traces of burned down buildings as time in new games is now persistent*... cemeteries spread as far as the eye can see... archeology sites for what they are, ancient sites nobody knows who has built in the first place... giving back the game that true sense of history and time, that now can bear physical signs persistents as everything these days is open world sth inspired...(* persistent as the traces of a warrior path through the snow...that is kept through savegames...)
Growing bigger than second or third tier cities, which may just be all in the centre hex, without never reaching pop mass to build its first district, but getting food/production from its radius.
But the Ai does not even defends its districts.
Too many science/culture bonuses outside city centre mechanics.
Civ needs to. bring back the importance of city centre to the game.
Growing bigger cities like HK we will have to see how that does. It's completely different tbh.
Can Civ VI still be saved from doom or could a last patch update bring
the ultimate overhaul to the game before a new episode set off??
Just a reminder of how strong and at the same time difficult to defend city centres are...
I made one more vid... I can't read a script whilst I'm gaming.
I'm unable to and too emotive. So do not expect cinematic experience
from my vids. Quite the opposite. They are just meant to show off some idea
and are more a reminder to me of what is going on in that moment in time.
I feel the Ai is too smart to make defending units, when there is such a powerful city centre.
No city centre health, and the Ai will be forced to produce units.
This is the biggest problem with city centres in Civ VI.
The second problem is those walls. I can imagine my capital being 1 million people in 2000BC, with walls that grows like a willow tree ring, encapsulating more and more space for its buildings/disctricts. Leaving traces of burned down buildings as time in new games is now persistent*... cemeteries spread as far as the eye can see... archeology sites for what they are, ancient sites nobody knows who has built in the first place... giving back the game that true sense of history and time, that now can bear physical signs persistents as everything these days is open world sth inspired...(* persistent as the traces of a warrior path through the snow...that is kept through savegames...)
Growing bigger than second or third tier cities, which may just be all in the centre hex, without never reaching pop mass to build its first district, but getting food/production from its radius.
But the Ai does not even defends its districts.
Too many science/culture bonuses outside city centre mechanics.
Civ needs to. bring back the importance of city centre to the game.
Growing bigger cities like HK we will have to see how that does. It's completely different tbh.
Can Civ VI still be saved from doom or could a last patch update bring
the ultimate overhaul to the game before a new episode set off??
Just a reminder of how strong and at the same time difficult to defend city centres are...
I made one more vid... I can't read a script whilst I'm gaming.
I'm unable to and too emotive. So do not expect cinematic experience
from my vids. Quite the opposite. They are just meant to show off some idea
and are more a reminder to me of what is going on in that moment in time.
Last edited: