embryodead
Caliph
You can use the Civ3 Multi Tool (C3MT, available in utilities forum) to re-order the resources (and units etc.) inside the BIQ without deleting anything!
![Party [party] [party]](/images/smilies/partytime.gif)
I have never used that tool thans for the heads up. BTW there were to many pages to read in that post does it work correctly with Civ3Complete? From the skimming I did some people were reporting problems with using it in the complete version.You can use the Civ3 Multi Tool (C3MT, available in utilities forum) to re-order the resources (and units etc.) inside the BIQ without deleting anything!
resource nr x+32, where x is the existing resource nr.
I have like 80 resources, so it goes like this: an unconnected city has a strategic resource, say Iron. Via this bug system it also gains Iron+32, say, Silver. Now, silver is a luxury resource, so the city also gains Silver + 32, say, Olives. It's really funny, "buy Iron and get Silver plus Olives free!".

And it's cumulativeI have like 80 resources, so it goes like this: an unconnected city has a strategic resource, say Iron. Via this bug system it also gains Iron+32, say, Silver. Now, silver is a luxury resource, so the city also gains Silver + 32, say, Olives. It's really funny, "buy Iron and get Silver plus Olives free!".
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I'm not sure if these resources could be used to build units/wonders or not
The problem was, Arabians - 32 = Olives, and just about every Mediterranean civ had an unconnected city with olives.I believe no. Bonus resources are like a stop point. Otherwise it would go eternal loopI'm wondering - using this example - if Silver was a bonus resource rather than strat/lux, then would you still get the Olives?

Yep, they can be used. In my mod it was possible to build Scythian horse archers with unconnected cities when the city had an (IIRC) olives resource.Those "ghost" resources? They definitely could. This morning I hit F7 to see a situation with wonders and found out that like 5 different civs were building Kaaba - arabians (my civ!) "unique" wonder. I got really madThe problem was, Arabians - 32 = Olives, and just about every Mediterranean civ had an unconnected city with olives.
That's good news. I'll test further soon, but hopefully this will deal with the overflow problem once and for all.I believe no. Bonus resources are like a stop point. Otherwise it would go eternal loop![]()
Let us all know the results of any tests that you make.Let us all know the results of any tests that you make.
For those who are going to rearrange resources so that every strat/lux + 32 would be a bonus resource: be aware that you will have a mess in the Terrain properties window and, following, a mess on the map. Ofcourse if you distribute resources random way, then it doesn't matter much.
If you distribute resources manually anyway, there's no need to have, say, hills not allowing fish. So i just allowed any resource on any terrain. Now I can rearrange them in any way, no mess on the map. 
CornPlanter said:I believe no. Bonus resources are like a stop point. Otherwise it would go eternal loop
might be yes indeed. At the recent test I had a city with Gold and it somehow also had a Tea. Now, Gold + 32 is a Whale, a bonus resource. But a Whale + 32 is exactly Tea, luxury resource.
I cannot count what I have in Tea +32 position because at some point soft starts counting from the beginning again, and this point is not the number of the resources I have. I still need to find out at which place it starts from the beginning and then I'll post final conclusions
Keep up with the news 
probably because I'm just a bit tired right now. The very first idea which comes into mind is, make sure that R is equal to zero. Makes things much simpler
E. g. if you have 64 resources, make sure first 32 slots are for strat/lux and 33 - 64 slots are for bonus. Loop starts from the strat/luxury resource, hits bonus one and hits starting resource again. The end.So (if I read you correctly), to simplify:


Exactly! Thanks for translating
Now, any solution for the situation with 33+ strategic/luxury resources?![]()
Now, any solution for the situation with 33+ strategic/luxury resources?![]()
1: give every civ a (cheap) wonder (req palace) that puts an airport in every city.
1: give every civ a (cheap) wonder (req palace) that puts an airport in every city.