Hi Team!
I finally did it. And most things went very good.
Some bad things to begin with: Our Scout from Spice City, that I sent to Iberia, was killed by Carthagian Swordsmen.

The same happened to our glorious pirate boat - luckily, the workers and the Garrisons already had been unloaded. Another bad thing: The Celts signed an Alliance with Persia against Macedonia, later, Egypt also joined sides with the Persians. Let's hope that the Greek will survive this Gangbang - at least until we are ready to conquer their valuable Cities, above all Sparta with the ToA. I also didn't manage to produce a second settler so that the one is still sitting in Croton, waiting for his departure - quite a waste.
To the better things:
I micromanaged every city, every turn, not only for shields and food but also for commerce, as on Sid, the run on Philo is hard to win against Sid AI's with more cities in their GA. But now, we are on a good way (I investigated Salonae: Macedonia runs a 50%-Science. They get 350 GPT in total (minus corruption), so make around 150 beakers per turn. As Philo costs 2400 according to CivAssist2, that's 1000 for them - and their Golden Age is soon to end.) I'm sure we'll win the race - and get the GL as well.

We finished Literature in 280 BC, one turn later Macedonia had Construction to offer - so I waited another 4 four turns before I sold them Literature (as it was quite sure that they'd go for that after Construction.) I had sold them Currency, after they had made peace with Carthage (unfortunately, they got Tactics from Carthage: Persia had already discovered Tactics and it would have been easy to sell it to Alex - I have been too greedy as I wanted the Persians to pay more than just Tactics and few GPT for Currency). But okay, I now wanted no risk that they would sign an alliance against us so I sold them Currency to a quite low price (some cash plus 31 GPT. It would have been much better to get the Alliance for Cash and then getting the Cash back in a separate deal - now we'll lose the GPT if Macedonia signs peace.)
Anyway, let's turn to the very good things:
Our Garrisons in Messana fought bravely, they killed around 5 attackers (mostly archers) and have been rewarded:
That came in quicker than we could hope.
(One of the Hoplite had been killed by a Jumbo IBT: It's at last now that Carthage has got it's Golden Age.

)
I had coordinated Legion moves so that most of them would finish their duties in the south. Soon after I took this picture, I filled up the first army with 2 Vets and 1 Reg, another 3 Legions ready to join Trajans Army. Together with some more Legions and additional Units this is a small but fine Force that will be able to take Sicily over.
And the Micromanagement payed off: After having built as much workers as needed to get our Core to the 15/20/30/40 SPT like planned, plus having made sure that enough MP's would be in place to trigger parties in all size 6 towns, and to calm down all size 12 towns, I began to prebuild Libraries:
Now everything was ready for the Golden Age of the Roman Civilization. Before:
And after:
In 270 Cleopatra signed peace with Carthage and requested an audiance (I think she wanted to ally against Alexander. I proposed her something else:
We would get back the money later by selling her Currency in 260 BC: After Persia also had finished Monarchy, I traded Macedonia Literature for Construction plus some GPT. Then I sold Currency and Construction to Persia for Monarchy and GPT. Then I sold Currency to Cleopatra. (By the way: I kept trading maps around every turn: first I ask the Goth' (I'll pay them what they want), then the Celts, then Scythia, then the two Majors and Egypt. If the later deals revealed a lot of tiles, I sold the maps again to Arminius and Aneas.)
The Situation on Sicily:
Sicily after my moves in 265:
Not too smart by my side - as it turned out. IBT, a Jumbo from Marsala killed our Legion.
260 BC:
Successful bomb WE on the Volcano with Cat.
Kill a WE and 1 SP in Marsala with Army: I wanted to conquer the city as soon as possible so that we can use the roads. Attack remaining Spear with Legion - win. Marsala is taken.
Attack Jumbo near Syracuse with Legion: WE flees. Wanted to finish him off with a Vet Horse - fail. Horse dies. A second Horse wins.
There were 2 Jumbos and 1 Sword left on the Volcano (did not realize that they could land there) plus the Spear in the south. We had 3 Attacks left: 2 with the Army, 1 with a Legion. I move the second army around so that it has not to attack across a river: destroy one WE, then move to protect our yellow-lined Legion on the plains.
IBT: The Carth. Sword cannot win against our Garrison in Messana, the Jumbo kills the Hoplite.
Note that there are fightings going on on the other fronts:
Hopefully the Celts will concentrate more on Carthage than on Macedonia soon. And hopefully, the Goth' and Scyth' will do some damage in Iberia. In 255 BC, I cleaned Sicily from Carthagian troops.
Notes for RedKi-rr:
Sorry for the revolt in Syracuse.
Philo is coming in soon: We have to decide what we want to take: Military Training might be cool, as it would take us to our next big goal: to revolt to Imperialism as long as we are still small - ideally just one turn after our GA has ended - so that we don't have to stay in anarchy for a long time. while at the same time it will finally allow us Heavy Cavs. On the other hand, Military Training is quite popular among AI's so we'll probably get it as soon we have the GL. Education would be an alternative as it's fairly expensive and not completely useless (even if we don't want to build Universities as we will have the GL), I don't know, we'll have to discuss.
Military strategy should be clear: amassing some horses and Cats on Sicily, upgrade them and take Carthago over. By then we'll see how much resistance they can bring up against us. By the way: I prefer not to station armies in cities with high flip-risks. I did it now, but would vote to station them right in front of cities with more than 2 or 3% fliprisk. Also, AI will actually attack armies if they are stationed inside a city. That means that by now most fighting should be done by our single units while the armies protect healing units and Cats.
There's a settler and a worker waiting in Croton - another settler is on his way. I'd propose to send them east. Now it's your turn. You'll rock it anyway.
Here’s the save.