The Roleplaying Game Thread

CivCube

Spicy.
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Jan 15, 2003
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I'm in full tabletop RPG fever right now. Just downloaded GURPS Lite, and am hoping to buy Rifts Ultimate Editon in August. I have five books of D&D 3.5 in my room, and I am itching for more.

So, do you play any? Which is your favorite?
 
I play the following:

Rifts (got ALOT of the Rifts books)
D&D 3.5
Shadowrun
World of Darkness
 
If you play rifts play normal humans with mostly SD items
And only hand out MD stuff in small amounts.
 
I will soon be playing D&D 3.5 I just finnaly got a Monster manual. I am creating a campaign. So far I have 1 person who will play 1 who i dont know and another person who doesnt want to and yet does.
 
Mty friends and i used to play shadowrun, but it was to complicated so we made up our own bogged down version thats way simpler with none of that magic stuff. Normal tabletop games take to long and get boring.
 
It really depends on the GM to make a worthwhile experience.
 
I played D&D, Star Frontiers and Top Secret when I was younger.

Then I got the core 3.5 books and three of the "supplementary" books when I got into NWN; that game was a total mystery to me before I read the 3.5 PHB. I read a little of the DMG and MM, but I never read very much in the supplements (Book of Exalted Deeds, Complete Warrior and Draconomicon).

I just finished SoU for the first time and took NWN off my computer, so I'll probably put the books in storage when I move at the end of the month.
 
Sorry we can't get the game started up again. :( I've gotten pretty busy myself....

I have decided to cancel my order for Rifts and buy the fourth edition of GURPS instead.
 
I highly recommend ebay for obtaining books are low low prices.

I often buy miltary and history books from ebay at a fraction of there price.
 
I've never played one. They sound fun, but they look complicated, and nobody I know would want to play something with a 35-page rulebook.

I have thought of making my own, simpler role-playing game, as I have made a few board games myself.
 
puglover said:
I've never played one. They sound fun, but they look complicated, and nobody I know would want to play something with a 35-page rulebook.

I have thought of making my own, simpler role-playing game, as I have made a few board games myself.

Most of them are longer than that...

If you want a very cheap and simple solution you can get Fighting Fantasy (not the solo-books but the roleplay one) and the Riddle of the Reaver (or something like that) as a supplement- it's mostly filled with the quest and not rules and is very quick and simple to play.

Costs around £6 (could be out of production now, but you could pick it up 2nd hand easily enough).
 
I can play D&D 2, 3, or 3.5, but I would generally avoid doing so when possible.
I have been known to play free-form fantasy RPGs, but haven't done so in a few years (and when I used to, I was very new to all this.)
Now I play White Wolf's old World of Darkness - Demon and Vampire so far. I especially love Vampire, but regrettably my group plays Demon more often...
What I like about the old WoD is that every core book (and most expansions) are first and foremost a hell of a read. The game system itself is pretty simple, very sensible, and only requires one kind of dice. There are very few things to remember about the system, and generally the games focus on the actual Roleplaying, rather than having to constantly deal with the statistical systems.
The old WoD is a very rich, exciting world, and essentially the more WoD games you know, and the better you know them, the richer your games in each and every one of the games become. For instance there is an eternal rivalry between Werewolves and Vampires in the World of Darkness. Now, I have not yet read Werewolf, so I only know about it from the Vampires' side - something along the lines of "don't farking mess with the Lupines. They will rip you in two on sight. THEY ARE NOT OUR FRIENDS. AVOID THEM AT ALL COSTS." (And that's just from Clan Gangrel, that specializes in controlling, possessing, and becoming animals, and is reputed to descend from the mother of all Werewolves - the other Vampires don't even bother to mention that the Lupines are not their friends.) The Werewolves are not mindless - they probably have some good reason for this, and I will not be able to factor that into my games until I read up on them. Also, when you know about the WoD from different perspectives, you can combine games - the group that I now play with once had a Werewolf game alongside a Vampire game... And then somehow the two different parties met one another and needed to cooperate (admittedly a far-fetched plot.) Every player had to choose a character of theirs from one of the games, as the games became one. Apparently we're gonna meet some of them now in our Demon game. (There's a session tomorrow night.)
Whoa, looks like I kinda rambled here... oO
*Stops writing before it's too late.*
 
I owned and played the Werewolf book in WoD (I actually prefered playing Lupines).

The werewolves get alot of bonus's that vampires and alot of other creatures don't get. Faster healing rates, more damage, more special abilities. A single werewolf could rip threw even the toughest vampires quickly.
 
puglover said:
I've never played one. They sound fun, but they look complicated, and nobody I know would want to play something with a 35-page rulebook.

I have thought of making my own, simpler role-playing game, as I have made a few board games myself.

Try over 300 pages, which is about the normal size for a game book. The smallest I've seen is still over 100 pages.

It certainly is possible to make your own RPG, although it's rather tough to balance everything. I tried to make a simpler system of D&D for the first ConQuest thread, and look how that turned out. ;)

I highly recommend GURPS, puglover. It's a tad pricey, but still less expensive than D&D and much easier to learn.
 
Strider said:
I owned and played the Werewolf book in WoD (I actually prefered playing Lupines).

The werewolves get alot of bonus's that vampires and alot of other creatures don't get. Faster healing rates, more damage, more special abilities. A single werewolf could rip threw even the toughest vampires quickly.
I am led to believe that a vampire that's been dead for a few good centuries should be able to take on a Lupine or two... But not a whole pack of them... The really ancient vampires can make short work of them. For instance, Vampires of clan Gangrel can learn a combination of their Fortitude Discipline and their Protean (=Shapechanging) Discipline that allows them to become invulnerable to any one type of claw/teeth/horn attack of their choice for one hour. This can allow even a pretty young Gangrel to put up a fair fight against a Lupine. Some Tremere Clan Cainites can, at a thought, lift a Lupine hundreds of yards into the air. And then set the Lupine on fire. In the air. At a thought. And then let them drop burning onto a sharp clff or something.
But yes, young vamps alone don't stand a chance.

On a slightly unrelated note, I'm working on a kinda fanfic-y WoD game called Elemental: the Chosen. It will have almost everything any other WoD game has. The essential premise of the game is that there are [iirc 20] Elements of Life. These include Entropy, Sex, Emotion, Metal, Water, Fire, Cold, Mortality, and some others. Every Element is a metaphysical manifestation of that which it represents. Based on the Facets things from Demon*, every Element is on some levels concious, sentient, and intelligent, and sometimes manifested as a god or other supernatural being (such as the Element of Earth being Mother Earth on some levels, with a very specific personality [she hates humanity xD].) Most Elements have Chosen Ones, people destined to represent one Element's interest (the only exception, iirc, is the Element of Vacuum, which strictly embodies non-existance and so has no physical manifestation whatsoever.) These Chosen Ones, the Elementals, are playable by the players (at least, 12 of the Elemental types are.) It's gonna be a hell of alot of work, and even though I'm making it nominally for a forum-based RPG I will be running (in Gamer.co.il, where I moderate) it should eventually be a fully playable RPG. If there are no copyright issues with it being based on White Wolf's old WoD, I may make an eBook out of it and distribute it online (for free of course.)

*Which says that basically reality exists on many levels, and in Paradise everything was multi-Faceted, thus a river was also a poem, a sword was also an argument in a debate, etc.)
 
Why not just spend a few dollars and aquire much easier hard copy rpg books via ebay ?
 
FriendlyFire said:
Why not just spend a few dollars and aquire much easier hard copy rpg books via ebay ?

Ebay is far too unreliable and untrustworthy to be worth it. Besides, why not check out some of these? Except for FATAL. FATAL is baaaaaad.
 
Lord Draegon said:
A few dollars. Try about $30 dollars a book. But its worth it.

Well I picked up BFG rule book for $ 8au (170 pages)
around $6 USD
 
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