westamastaflash
Lord Commander
- Joined
- Nov 1, 2007
- Messages
- 933
I'll be using this thread to gather feedback and post work on my possible scenario design contest entry.
The goal of the scenario is to travel across deserts, under mountains, through ancient forests, and past haunted lands to the lair of Acheron the Red Dragon, and to return home with his head, as well as a greater part of his hoard.
I'll present the basic design idea first, and as I develop the scenario, I'll update accordingly.
I'm planning on building a "RPG" style adventure with both a predefined "world map" and "random dungeons", which are accessed using the "explore lair" functionality, or through random encounters on the world map. This is similar to the war machines of the gods scenario in the main FFH, except each dungeon will have random terrain, with a random boss monster and lower level monsters, hopefully scaling to the power level of the adventrers.
The user will select 4 heroes using a custom built "hero-maker" designed with python.
You start with a base hero:
Axeman
Archer
Hunter
Adept
Acolyte
You can select a religion for your unit if you'd like (selecting it for the Acolyte determines what type of unit it should be).
You select a special attribute for each hero:
Strong (Axeman / Hunter only)
Dextrous + Sinister (Archer / Hunter only)
Unholy Taint (Adepts / Acolytes with Evil religions only)
Potency (Adept only)
Illusionist (Adept only)
Magic Resistant
Light
Heroes start with the "hero" promotion, but I want to figure out a way to have them not gain XP every turn.
You will use a "Party" unit on the main map (just a champion or some such). All encounters on the world map send you to the "dungeon" section of the map, where your "party" unit will be split into your remaining heroes. There will be a portal at the entrance, and another will be created at your location once you clear the dungeon of all monsters. Some encounters may be in forests, or grasslands, or deserts, not just dungeons.
Let me know what you guys think of this idea.
The goal of the scenario is to travel across deserts, under mountains, through ancient forests, and past haunted lands to the lair of Acheron the Red Dragon, and to return home with his head, as well as a greater part of his hoard.
I'll present the basic design idea first, and as I develop the scenario, I'll update accordingly.
I'm planning on building a "RPG" style adventure with both a predefined "world map" and "random dungeons", which are accessed using the "explore lair" functionality, or through random encounters on the world map. This is similar to the war machines of the gods scenario in the main FFH, except each dungeon will have random terrain, with a random boss monster and lower level monsters, hopefully scaling to the power level of the adventrers.
The user will select 4 heroes using a custom built "hero-maker" designed with python.
You start with a base hero:
Axeman
Archer
Hunter
Adept
Acolyte
You can select a religion for your unit if you'd like (selecting it for the Acolyte determines what type of unit it should be).
You select a special attribute for each hero:
Strong (Axeman / Hunter only)
Dextrous + Sinister (Archer / Hunter only)
Unholy Taint (Adepts / Acolytes with Evil religions only)
Potency (Adept only)
Illusionist (Adept only)
Magic Resistant
Light
Heroes start with the "hero" promotion, but I want to figure out a way to have them not gain XP every turn.
You will use a "Party" unit on the main map (just a champion or some such). All encounters on the world map send you to the "dungeon" section of the map, where your "party" unit will be split into your remaining heroes. There will be a portal at the entrance, and another will be created at your location once you clear the dungeon of all monsters. Some encounters may be in forests, or grasslands, or deserts, not just dungeons.
Let me know what you guys think of this idea.