The second Finnish succession game: struggle for immortality

Looks great. :lol: I'd move settler to the plains hill.
 
Certainly we can discuss more if you are unsure that it's the best way. If we weren't expansive, I'd have doubts too, but with expansive the 4 turns difference in building a worker is huge.
 
Yeah that's actually my opinion too. I'll do it so we can discuss tech path, scouting and worker micro.

I think I'll play it further tomorrow but I'll settle so we get some info.

And we should probably have a play order, here:
1.Sinimusta
2.Sampsa
3.RobertFIN
 
Actually, warrior finds something interesting: corn and a ph to settle on. Now corn is dry and it's not that great by itself, but who knows what will we see on the ph? Is it worth wasting time? It would lose the fps and possible hidden starting place resources like horses or copper. If I was playing the normal fast mode, I would already have settled on the ph:lol:, but might give this a thought now.

Sry for bad screenie, imageshack had problems.
 

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I think the floodplain spot is better. It might be different if the corn spot was towards the AIs, but it appears it's close to the south pole.

As the start is challenging, I'd like us to keep the possibility of worker steal, which means that we'd like to find someone's borders asap. General direction of the warrior should be NE?

Can the first tech be something else than agriculture? I suppose 2nd tech could be something else than AH (BW?). Maybe you should play only until first tech finished? You can play a 2nd consecutive set after that. :)
 
DoW causes 3p diplo hit towards the target of worker steal. I can see no idea in that unless we are gonna kill the target off from our way anyways. Am I right? And yes, playing circle is acceptable. Just keep on mind that weekend is no-no for in playing this, in these days.. JSS didn't want in?
 
-3 towards the target doesn't matter, as that civ is likely to be our 1st victim. -1 from someone who is pleased towards the victim is the annoying part, but we can live with that.

60 free :hammers: in the early game is extremely powerful.
 
Ok, first pre-play-plan: settle where the settler is, build worker, tech agri. Scout will go about NE and I'll look into opportunity to get us additional workforce. Since this isn't deity yet, could we get peace fairly easily? Or do we need to kill a scout or somethign?

I'll play until agri finishes. I'm inclined to go for BW for chops and whips and the fact that we have a resourceless uu for barb defense, if they become a problem. We have only one AH resource visible yet, though we might take the gamble on horses. Holkans would be sure thing though.

JSS haven't answered anything to me.
 
Since this isn't deity yet, could we get peace fairly easily? Or do we need to kill a scout or somethign?
Yes, possibly need to kill a scout, depends on the victim's power I think.
I'll play until agri finishes. I'm inclined to go for BW for chops and whips and the fact that we have a resourceless uu for barb defense, if they become a problem. We have only one AH resource visible yet, though we might take the gamble on horses. Holkans would be sure thing though.
It's unlikely that barbs will be a problem on immortal, but ok, chops and whips are needed asap.
 
I'll do this post Htadus style:
-3 towards the target doesn't matter, as that civ is likely to be our 1st victim. What? Did we choose the victory condition already? That might work with Conquest/Domination but if I'll play Culture game for example, worker steal is bad, or..? -1 from someone who is pleased towards the victim is the annoying part, but we can live with that. Yup, its ok when going for military victory.

60 free :hammers: in the early game is extremely powerful. Yeah, its worth two monuments for example! Did you count that we're EXPansive btw? Doesn't it make the worker steal move less effective?
Explain me the idea of worker steal more accurately, I still don't quite get it..
 
Htadus here again:
Ok, first pre-play-plan: settle where the settler is Can't open the save or screenshot right now (my stupid phone) but since you found corn its good!, build worker as usual, tech agri Food tech first? I got it!. Scout will go about NE and I'll look into opportunity to get us additional workforce. Since this isn't deity yet, could we get peace fairly easily? Or do we need to kill a scout or somethign? That would be such a pain..

I'll play until agri finishes Fine. I'm inclined to go for BW for chops and whips and the fact that we have a resourceless uu for barb defense, if they become a problem. We have only one AH resource visible yet, though we might take the gamble on horses. Holkans would be sure thing though. Yeah, early Holkans are great!! I understand this too. Then AH to work Plains cow and get Horses maybe!?

JSS haven't answered anything to me. Too bad, I hope that he joins us!
 
Please stop doing that... I want to quote your answers too.

It's pangaea, of course we are going for conq/dom. :) We can still discuss it of course, but our start doesn't look like a culture game start. :lol:

I think a worker is much more valuable than two monuments... Nope I didn't count in that we are expansive. Since worker is cheaper for us, the worker steal wins less :hammers: in a way, which on the other hand doesn't mean that we shouldn't do it. On fractal I'd be less prone to do it, as you have no idea how many trading partners you have etc. On pangaea, it's less of a worry.

The idea of worker steal:
Get a free worker. Plain and simple. If you don't worker steal, you need to build another one after your first settler (=wasted time/:hammers:) As a bonus, the victim is weakened. Of course you want to take as many workers as possible, which is usually possible only with woodsman II (which is a reason to attack animals when you have enough warriors).
 
OK, I stop playing @Htadus :D! That was good reply. I think, I got it this time. No questions but what should be a "good start" for culture game then?
 
what should be a "good start" for culture game then?
To my understanding, you need a good cottage city and a good hammer city for wonders. Our capital has 3-4 decent tiles and probably will be whipped a lot, which suits better for a war game. Our trump is 2:hammers: city center and the fact that we can get a worker out in 11 turns i.e. speed. Long-term it looks awful so far and the culture win requires a position with long-term strength.
 
I played it until agri finished. Zara's scout came from west at turn 3, so we're pretty close probably. Warrior scouted a bit SE since there was gold and FP area, so I'm thinking that our 2nd city should be put into that direction, either E or NE of the corn and whip a monument there asap (myst is our starting tech).

Going to send the new warrior to scout Zara's borders.

The world:
Spoiler :



Worker: farm the northern fp. That way it can go improve the hill, when finished. I think mine is better than another fp farm since we want to cottage the fp eventually and fp is slower to improve than other tiles.

City builds: I'm thinking about starting the settler at size 2, like it would probably have been better in our last game. Our cap just doesn't have that many greta tiles to grow onto and we would have a strong 2nd city site. If we do that I think we'll need to use the new warrior a escort to our settler and worker should start chopping after improving the grass hill.

If I'll play a 2nd consecutive set, I'll play until the city is in size 2.
 

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My only culture win was a pseudo-domination on emperor.:lol: Just wanted to try out that. Yeah I'm a warmonger but that seems quite common in these forums.
 
Good job, I like the scouting. :) It's shocking how awful SIP would have been. It's likely that our capital area has horse/copper/iron. I'm actually hoping we settled on copper, but I think it's most likely that there is a strategic resource 2E of our starting spot.

To me, 2nd city site looks clear. 1NE of corn. I suggest that our wounded warrior heads that way after healing and is fortified 1E of corn (warrior SW,SW,SW,S,SE is the safest route?). Maybe some silly wolves are around to donate XP. 2nd warrior is out in 8, so he can head west.

I'm not a fan of going BW and not whipping the first settler. Please don't play yet, I'll do some math to see if my gut feeling is right.
 
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