Although not everything in our surroundings is optimal, a HA rush is definitely doable here, but...
Factors in favor of elepult:
- If we settle that double gold, we have the commerce to get there quickly.
- The attack date will be later, giving us time to settle more cities. Our cities are food-poor, so we need the time to set up Granaries and Barrackses.
- We are in no hurry.
Factors in favor of HA rush:
- Settling the horsecow site can be dangerous if Stalin starts plotting and picks us as his 1st target. HAs would give us the muscle to keep him in check. Or he might declare on us before we're ready.

- Zara doesn't look particularly strong, and we could extort a bunch of techs from him in a peace deal.
With that, I think we'll go elepult, and make our settling decisions accordingly.
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Played until next turn. Zara got to Alpha already. We must take into consideration that if we attack him, he might bribe some of the warmongers on us with his techlead. Although I'm sure we could deal with it.
Zara was so kind as to trade us Fishing and Archery for AH and Mysticism.
Moved a warrior to reveal a Deer at the double gold spot.
"c" denotes a proposed settling location.
Here's a rough settling plan:
1st city to settle at this point would be the gold/deer. Mutal will whip a worker after this turn. The overflow will be directed towards a Settler. The rest will be 2-pop whipped @ size 4. The 2nd Settler lands on the fur. After that we should secure the Ivory.
Note:
I'm sure you all know this, but when preparing to whip a worker, remember we are expansive, and the 2-pop threshold is at 15/60, not 30/60 hammers.
PS. Typing down plans is new to me. In early game I usually rely on intuition, and don't really rationalize the decisions I make too much. Doing planning in an organized manner like this will help my game develop.