Yeah, I like it for the Modular XML Loading stuffyou like woc huh... see my answer above, once revdcm 2.8 will be out...ill update in it.
as i wrote above if we want the mod not to have bugs, its need to be done in steps, i had to much bad exp with this, updating a mod, and creating one from scratch in a low amount of time can be a nightmare.
as for civ 5....oh man do i got plans or what:
1. my overlord 2 mod for civ4 will be overlord 3 civ5
2. dune wars for civ 5 i hope.
3. will do song of the moon, since i love it too, ive look into making it for bts many times but was always too busy with my other projects.
I like that, but remember the theme that made this mod so great, the grunginess of it, they're still dependent on the Earth, and stuff isn't perfecthere are the unit set for song of the modd that i came up with:
1. astro infantry + armored infantry - city defense units (infantry models) - all era's
2. rollers - field support - early era - till late - not sure if to the end.
3. shock - siege/ranged units. - all era's
city attacking units:
4. tracked - all terrain city attackers (larger roller models) - mod game era till future i think.
5. battle drone - all terrain city attackers (mech models) - ancient to modern era.
6. floaters - hover units that support the battle field - all terrain - modern to future era.
7. spaceships - limited national units - heavy support units - modern to future era.
if you have any thoughts...now is the time.
Oh, the models, they're really cool, but can you grunge up the textures a little?
A bit of rust here and there or something?
oh yeah sure - my plan is to make all the units in the grey scale.
no aliens...well i gotta have something for barbarians....so ill call them rouges or something.
meteors - well i guess through events possibly.
i dont know python....
i can do a feature that comes and go - like radiation thats cause damage to area - it may apear on city tiles and take out food unless its chopped of.
no flashi stuff, maybe some units from after world.
****
im making progress with new units! im exited.
ive made one more new roller, and the settler is the colony ship from final frontier - with tracks![]()
oh great,
id love for some help later on.
yeah, ill re color it to something nice![]()
Damage = RC-RD*10
Tough-
Damage = 10-7
Damage = 3*10
Damage = 30
Fragile-
Damage = 10-3
Damage = 7*10
Damage = 70
nice!Lunar Melody
nice!
we might do that, could be nice.
lua - ive been working with a bit bit of lua in company of heroes, not sure its better then xml.
oh well, we'll see.
all the time im working on this som2, i keep telling my self - why do i push my self, in 3 weeks its gonna be obsolete .... bummer huh?
you got some nice ideas there, ill try to finish the work as soon as i can!
Hey, just a suggestion: I find the name "roller" a bit odd. It's sounding a bit "wrong" - which is perfect for Dune (as it's sort of a strange gonzo sci-fi fantasy mix), but Song of the Moon is a bit closer to "realism" - so what do you think about renaming them "crawlers"?ok this week end has been productive, i finished 5 sets of unit classes,
heres a screeni of it:
I've seen the tracks there used quite a lot of times... they were on one of Planetfall's older models - I've used them once or twice, but wasn't happy with the texture. Try out the attached skin for the tracks, you might like it better (post if you've downloaded it, I need the attachment space).ignore the skin for now.