Je joue à Civ 2 ToT patché en 1.1 + ToTPP v018.3 (paramètres par défaut) avec une partie fantasy.
Mon jeu plante sans message d'erreur toujours à la même fin de tour. Je joins le fichier.sav.
Une solution ?
PS : je suis français
This is probably a dub question sorry guys, but I could have sworn I saw somewhere that ToTPP allows for larger cities and terrain1&2 sprite boxes similar to the extra large unit sprite boxes or is that not possible? I notice when I look in some of the top notch ToT scenarios coming out these days it's still just the units file with the extra large sprite boxes and everything is still at classic MGE box sizes so I'm guessing I'm probably imagining things lol.
TOTPP allows for larger terrain images that are 48 or 64 pixels high in Terrain2.bmp via the "Terrain overlays" patch. As far as I know, there isn't a patch that would change the supported sizes within Terrain1.bmp (32 px high) or Cities.bmp (48 px high). However, the "Terrain overlays" patch allows you to designate ANY terrain type to pull images from Terrain2 instead of Terrain1, so theoretically it would allow every terrain to use 48 or 64 px high images if you wished.
Catfish's Graphics Mod Pack for the Original Game uses 48 pixel high mountains; you're right that I haven't seen this feature used much though.
The "City Sprites" patch allows you to create separate Cities files per tribe, or per map, or both. So there could be a lot more different city images, but I think the pixel size of each image is unchanged.
Recreated the bug on the workstation's .18 version.It doesn't crash for me, managed to play a couple of turns without issues. Could either of you post crash details from Event viewer (Control Panel -> Administrative Tools -> Event Viewer, then Windows Logs -> Application, and look for relevant entries)?