This game was pretty normal until about the medieval era, when having no scientists and no bonus science from councils/universities is noticeable. Even then, its a pretty normal game with slightly weak science. Late game I would eventually lose because I don't have enough science because I don't have enough specialists and public schools depend on population.Was there any take-away from this playthrough?
The hard part of this challenge was having so few specialists. If you did like a 7 pop challenge (enough to get 3 or 4 specialists in a city without killing your production) you could have a pretty normal game. I think a 0 specialist/great people challenge would be more difficult than this was.
Skipping food tiles and building granaries/aqueducts/grocers put me really far ahead in all other yields. I am extremely skeptical of those buildings, spending production to get food is fundamentally dumb.
You get too much free food. These cities would have hit 10 or more population despite actively collecting as little food as possible. My bonus yield tracker had my bonus food at 13 per city in Renaissance.