I played a little into the first start (cows/silver) earlier today and.... (~500 BC)
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Spoiler :
I'm fine (although barbarian galleys are truly annoying). The start didn't feel that difficult for me, I'm in a very good position.
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There was more to it than that.Dirk1302 said:I've never seen a cat rush on deity, Rusten was considering it in his first aztec deity game.He had a few things going for him of which i remember:
-He had altars
-Pacal was the intended victim.
The plan was out when Pacal built the soz.
I decided against it when Pacal made the SoZ and because Peter lightbulbed philosophy meaning I wouldn't be able to make any trades (war with Pacal and Peter had philosophy already). I also found relations going to friendly quickly a likely (due to how the religion spread and fav. civics) so tech trading was more beneficial.Rusten said:Spoiler :Why I believe this is an exception to a usual approach:
- Aggressive trait helps (easy cover promotion and free combat I for axes, longbows are less of a problem).
- Jaguars (I can heal my troops quickly even before I get a GG medic saving a lot of time)
- Commerce (I have 2 sources of gold, a pretty decent river and a good capital so I will be able to research the required techs quite quickly which means an earlier war and an earlier recovery of my economy.
- Sacrificial Altar (Will be able to whip out an army faster and suffer less from unhappy citizens (can afford war weariness))
- My neighbours (especially Pacal) are peaceful and/or wonderhogs and bound to have much less units than a regular deity AI.
- I have a "second UU" (ivory)
- Early marble, forested and production-heavy capital and early commerce (means I'll get the GL/NE up quickly so there's a big chance I can keep some tech trading going on with GSs while warring)