The Vikings Archipelago Challenge

2550 (0): Trondheim warrior --> warrior.

2470 (2): Trondheim warrior --> settler.

We found Bergen, in a location dictated by the need to get both cows within the town's radius before its first cultural expansion, which may be some distance in the future. We can fit in a whaling village two tiles away later on.

Bergen begins a barracks, just because something has to come before its first worker.

2390 (4): We discover Alphabet and begin research on Writing.

2310 (6): Trondheim settler --> warrior.

2230 (8): Trondheim warrior --> settler.

2110 (11): Bergen barracks --> worker.

2030 (13): We found Copenhagen five tiles south and one southwest of Trondheim. The square five directly south of Trondheim was hard to resist, since a canal city would have been useful. But we need to fit in a city between Copenhagen and Trondheim, and the canal placement would just have been too cramped.

Copenhagen begins a worker.

Trondheim settler --> barracks.

1990 (14): Bergen worker --> archer.

1950 (15): We found Reykjavik three tiles approximately south of Trondheim, at the same RCP distance as Bergen.

Reykjavik begins barracks. Again, to start with a worker would waste shields.
 
Settling our homeland:

VIKCHA-1950BC.JPG
 
1950 BC - 0
Switch barracks to archers. Not at war and don't the extra cost.
MM Trondheim for food.

1910 - 1

1870 - 2

1830 - 3
Trondheim Archer -> Settler

1790 - 4

1750 - 5

1725 - 6

1700 - 7
Trondheim Settler -> Archer

1675 - 8
Bergen Archer -> Archer, Bergen has barracks.
Copenhagen Worker -> Worker

1650 - 9

1625 - 10
Reykjavik Archer -> Settler

Game
 
I can't presume to speak for Coffee, but:

1. This wretched island is the only homeland we've got, and we need to cram as many cities onto it as possible, even if the rest will just be fishing villages.

2. We need to reach the threshold at which we can build the Forbidden Palace as quickly as possible. It may be a question of a hand-build, since this doesn't look like a map on which we're going to generate a lot of Great Leaders.
 
BTW, aneeshm, this game would probably attract more attention if you added "open SG" to the thread title. Right now, I suspect, only the incorrigibly curious who look into every thread even know there's an open game going on here.
 
I think Northern Pike is right. But this might be an advantage. You'll only get a specific type of player; the one who is also interested in SG's he/she doesn't play in him/herself.

I have no time for the next 2 days, but I'll play someday. This is not an "I got it".
 
1625BC: Pre-turn.

OK, We need to get to map making ASAP. We need culture in our cities to take advantage of the bonuses and we need archers to upgrade to our UU. I don't think regular archers are good value for money.

So I turn up the science slider to 80% to get writing in 6 turns.
I change the archer build in the capital to settler.

1600BC:
Nothing happened.

1575BC:
nada

IBT:
Trondheim settler - settler
Bergen archer - archer

1550BC:
nada

1525BC:
Found Oslo - worker

1500BC:
nada

IBT:
Learn writing, research Ceremonial Burial (for temples).

1475BC:
Found Stockholm - rax

IBT:
Bergen archer - archer
Copenhagen worker - rax

1450BC:
nada

1425BC:
nada

IBT:
Trondheim settler - rax

1400BC:
nada

IBT:
Reykjavik settler - rax

1375BC:
Adjusted sliders for CB completing.

IBT:
Learn CB - research map making in 23 predicted turns.

1350BC:
Change Reykjavik and Copenhagen to temple

1325BC:
nada

IBT:
Bergen archer - archer

1300BC:
nada

IBT:
Trondheim rax - archer
Oslo worker - temple

1275BC:
Found Birka - warrior

1250BC:
nada

1225BC:
Found Aarhus - warrior
Change Tronheim to settler

IBT:
Get Forbidden Palace message

1200BC:
nada

IBT:
Bergen archer - archer

1175BC:
nada

IBT:
Trondheim settler - archer

1150BC:
nada

1125BC:
Have to turn down science a bit since we have no money :eek:

There is a settler on Goto to the forest south of the game. It's the last town we need.
Obviously forest chops will speed up the temples, which can also be whipped a little later.

The FP could be built in Copenhagen once it gets a border expansion. Just a suggestion.


vc1b.jpg


Here is the <<save>>.
 
Karasu: I'm in 7. Things are a little slack at work. ;) (whether they like it or not).

This is just a little fun. Fancy getting us off this godforsaken island? It is an OPEN SG you know.
 
SEVEN? Wow. Do you still manage to do some work during Civ breaks? ;)

I think I'll give this one a go tomorrow -I left my laptop at home today. A real pity, as I was looking for something to do today in this dull office (and, btw, no, "to work" is not the right answer... :D )
 
Originally posted by mad-bax
OK, We need to get to map making ASAP.
...
1500BC IBT:
Learn writing, research Ceremonial Burial (for temples).
...
1375BC IBT:
Learn CB - research map making in 23 predicted turns.
...
1125BC:
Have to turn down science a bit since we have no money :eek:
Why did we detour to CB? For all we know there are religious civs on the other side of the Channel who got CB for free. We needed to get there fast. Or did I miss something? Now all our gold is spent researching CB at Max+ and nothing left to continue MM at Max+?

EDIT: Was MM 40turns at Max when you switched to CB?
 
IIRC MM was 32 turns at max and was what I set science to b4 I changed my mind. I decided on a 5 turn detour to CB purely to get some culture into a few towns so they could work the food bonuses. If you look at the map you will see 5 food bonuses that cannot be worked without a cultural expansion. Also we need the cities as productive as possible so we can build the FP and a few boats. It's regent, so we'll get to MM first anyway. The detour probably cost us 2 or 3 turns to MM in reality.

It's a fair point, but whilst I was playing it "felt" as if the southern cities just wouldn't be able to build anything without access to all their tiles.

Gonna play CF? You could play past MM and build a boat. :)
 
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