Take it easy, CF!
So I can pick it up tomorrow before Mad-bax exterminates all the opposition...
So I can pick it up tomorrow before Mad-bax exterminates all the opposition...

aneeshm@ no spoilers please. I thought about starting the lighthouse but we really need more infrastructure to beable to support training berserks. I was very afraid that with the late start we'd miss it by a few turns and end up with an expensive market. Since the Lighthouse must be on the coast, I figured it'd be easy to grab with amphibious berserkers. Then settle for peace. The civ who builds it can contact us as easily as we could have contacted them. We'll by contacts if necessary.Originally posted by aneeshm
The game seems to be progressing nicely . I'd request the next player(s) to concentrate on the great lighthouse , as it's vital for our survival .
Originally posted by ControlFreak
--Since the Lighthouse must be on the coast, I figured it'd be easy to grab with amphibious berserkers.--
Yes, but it might be built on the coast of an island we couldn't reach without the Great Lighthouse, and then we'd be like the man who can't find his glasses because he doesn't have his glasses.![]()
You might as well show us a picture of the entire map.Originally posted by aneeshm
Just this hint that NPike is right ... Just didn't want the game rendered too tough .
Berserkers attack with the same strength as cavs. Those are passable even with rifles around. Leaving them in the boat keeps their defense at infinity against ground troops. If we prioritize either Navigation or Magnitism we should be able to use them in some decent capacity.Originally posted by Northern Pike
We may get much less use out of our berserkers without the Lighthouse.