Reminder to self: WM is unique and valuable, contacts are withheld.
Difficulty: Regent
Preturn check: No gpt deals. We have a FP. I don't see why the Vikings should settle these tiny islands right away; I think they should conquer the bigger land masses and move the palace there. The Vikings have the tech lead and will be the only ones capable of settling the small islands until Astronomy.
Veto stamps: Copenhagen courthouse-acqueduct (1st ring from FP, why courthouse?), MM for shields. Reykjavic settler-sword, MM for growth in 1 and more shields. MM Oslo for 2 shields, no growth, and change clown to scientist. Give Stockholm a cow from Bergen to improve growth and sheilds. Karasjok harbor-worker (this town won't be productive, might as well make something useful elsewhere). Stavanger clown-taxwoman. Odense granary-sword (already at size 4 w/+5 food and don't think we need a settler factory now). Hareid granary-courthouse. Molde temple-courthouse, MM from 1spt to 2. Alesund harbor-courthouse. Bodo harbor-courthouse. Trondheim Great Library-aqueduct (don't need GL, don't want to waste our most productive city to get it). Bergen spear-sword, MM to complete in 3. Birka galley-sword
Man, we're paying lots of maintenance on harbors that we don't necessarily need for now and I'm not sure they're all paying for themselves.
Turn 0: 260 AD: In Bergen, wake vet warrior and archer, load them into galley, wake galley and send it towards the Ottoman empire for defense probing.
IT: Birka sword-archer.
1: 270 AD: Settle Trosmo, set for worker. Change Alesund from courthouse to worker. Sounds aren't working right...strange.
IT: Stockholm galley-barracks, mm for shields.
2: 280 AD: Discover carthage; he doesn't know anyone and is down Phil, CoL, Lit and Construction, but they feel they're our scientific equals, heh. He has 8 cities, 192 gold burning holes in his pockets and no lux but has iron and horses. Take his WM and all 192 gold for CoL. Wow, nice island. Build embassies with everyone since it should be cheaper now than later. Speaking of money, realize that I'm sending warriors towards the Ottomans; I need to turn them around and upgrade them to swords first; duh.
Embassies:
- Greece for 111g: At pop 7, 11spt, +3fpt, 11cpt. 3 hoplies & warrior garrison with settler. Has Great Wall, building colosseum due in 8. Luxes: 5 wines, 4 furs & 1 incense.
- Carthage for 48g: At pop 4, 7spt, +2fpt, 9cpt. Has Temple, building numidian mercenary in 3. 3 NM garrison.
- Spain for 58g: At pop 3, 7spt, +2fpt, 6cpt. Has temple, building sword in 5. Lux: 1 wine, spice, ivory and silk and 3 incense. Terrain not greatly improved.
- France for 49g: At pop 3 w/a clown (?!), 1spt, +0fpt, 7cpt. Has temple and harbor. 2 spears garrison, building spear due in 20. No lux, no iron.
IT Bergen sword-sword. Reykjavik sword-sword. Stavanger galley-worker. Alesund worker-warrior.
3: 290 AD: Disband scout on NW island.
4: 300 AD: Hmm, Persia is at war with the Ottomans and taking over their empire with immortals. I may be too late to grab anything from Osman. One of the workers is apparently automated and ran into a forrest...clicked on him to unautomate him. Have been bringing galleys towards home and loading up some swords and archers to war with the NE islands.
IT Trondheim aqueduct-sword, MM for more gold and 10spt. Copenhagen aqueduct-sword. Odense sword-sword. Galley w/scout lost in ocean (risked him on purpose, was going to disband the scout, anyway).
5: 310 AD: Land 3 swords & a spear S,SW of Istanbul. Oops, I shoulda declared war first...no prob, I'll step into Persia's Bursa then declar war.
IT: Darn, it's the auto-move demand by Osman. Hareid riots; crap, and I even checked. Hire a taxman.
6: 320 AD: Wow, the troops auto-moved about 5 tiles north on the same continent; Osman only has one city left now. Declare war on him. Unload 2 more swordsmen and 2 archers near Istanbul. Move other stack back into Ottoman territory; looks like Persia is healing and I may get Istanbul myself. Hire a taxman in Copenhagen.
IT: Well, Persia advances at least two immortals towards Istanbul; it's a race now. Bergen swort-sword. Stockholm barracks-sword.
7: 330 AD: Persia's attack force is a vet immortal and a reg archer; my 2 swords and two archers will beat him to Istanbul by a turn. Fortify settler in Birka for now; may put him on the tundra island after I free up a galley.
IT: Persia advances some more troops. Ottoman archer attacks my just-landed sword on a hill instead of the ones threating Istanbul! We win with 1hp. Trondheim sword-sword. Reykjavik sword-sword.
8: 340 AD: Crud, I can't investigate Istanbul to see how many defenders he has; I guess embassies don't work during war. I can attack w/4 attackers now and then Persia gets two whacks if I don't take it...OR...I can attack Persia's troops! Actually I can try one and then the other...yeah. Istanbul is on a hill with fortified reg spear showing. Vet sword attacks: Wins with no damage! Reg sword attacks another fortified reg spear: dies, defender promotes to 3/4. Reg spear showing. At least 2 3hp spears defending; think I'll let Persia take a whack and hope his reg archer loses. Put 1/4 sword on a ship heading home. Unload 3 more swords.
IT: Persia vet immortal attacks Istanbul and wins unharmed. Persia reg archer
pillages road

. Trondheim riots: WTH? I checked and have happy face mod; I guess I'm blind or tired. Oh, I yanked their garrison after upgrading a warrior

; will deal with it in-turn. Karasjok worker-worker. Odense sword-sword.
9: 350 AD: Istanbul is size 3; they pop rushed another defender. Vet sword attacks 4/4 fortified spear, dies leaving 2hp. Vet sword attacks 3/3 f.spear, loses & defender promotes to 2/4. Ah, an UNfortified spear is showing, so this must be the last defender. Reg sword attacks, wins at 1/3. Vet archer attacks 2/4 f.spear, wins & promotes to 3/5. Vet archer attacks 2/4 f.spear, loses & defender is 1/4. Vet archer attacks 1/4 f.spear, wins first shot, and we have Istanbul and The Oracle! Captured 4 workers (two were a settler). Set production to barracks.
We have destroyed the Ottomans, but it's kinda anticlimactic since the Persians did most of the work and got most of the spoils. Hey, there's another civ on this map according to the (?) on F4! I thought Carthage was the last; look over map and see sea tiles indicating possible large isle east of Carthage where I lost my galley/scout. Fortify workers in Istanbul to see what Xerxes does next. Move remaining archer and spear w/movement into town and fortify. Trondheim has a temple, so they're happy now w/The Oracle. Fire taxman in Copenhagen. Change Oslo's scientist to a taxman. Sci to 70%, still 5 turns to Republic. Note that compared to Persia "our military is weak".
IT: Persia gets out of Istanbul's territory. Copenhagen sword-sword.
10: 360 AD: Drop settler on tundra island by game. Fortify Istanbul force in Istanbul. Move Istanbul workers North to road hills.
Well, Persia beat me to the Ottoman dye cities, but The Oracle was an unexpected surprise as I was concentrating on wiping out Osman and then trying to beat Persia to it. The next player should have fun deciding whether to attack Xerxes and his immortals or the Arabs next. I kinda figured on leader-rushing the palace on that continent in the not-too-distant future.
I intended to settle the tundra settler where he is; he's close enough to the FP that the city may actually produce 2 shields at some point, and in the IA maybe even be productive.
World map has still not been traded, and it's worth a mint to everyone. Also no contacts have been traded. Carthage is all alone, and apparenlty there's another civ out there, possibly east of Carthage since I sea some sea tiles nearby. For other possibilities just look at the big black areas. I sank or returned all galleys thinking all civs had been found, and I didn't think settling distant and/or small islands was productive at this point.
I just noticed as I'm typing this that Peria settled the NW island. That island has some nice bonus resources and might actually be close enough to Perseopolis to be productive for him.
I sent all the military I could to Osman, so the homeland is barely defended, but nobody can reach us, anyway. I'm making workers in the far out cities because they can't really produce anything else worth while, and pop points will just waste to corruption. I figure we can bring the workers to bigger islands to either improve the land, help with builds or join core cities. Meanwhile they're making roads to pass the time.
Nobody that we know is building the GL yet; I vetoed ours because I wanted the sword production out of that city. You might be able to get rid of some harbors in corrupt cities to save a little gold, but then again they may come in handy someday.
Just realized some

I did: I disbanded a scout and intentionally recklessly endangered a galley/scout combo which sunk thinking we didn't need them and they were costing us money. They weren't costing money as we're despots and have way fewer units than are supported by our cities.
Oh yeah,
the save (AMArch360AD.sav)
EDIT: Xerxes is likely still in a Golden Age now after winning battles with his immortals. I don't know how long he was at war with Osman before I noticed as noted in the turnlog, so I don't know when his GA might end.
EDIT 2: I haven't played Scandanavia before, but I notice their UU is Berserkers in place of Longbowmen, and archers can upgrade to the 6-2-1 amphibious Berserkers after we research Invention. We're still building swords because I'm expecting another war with either Persia or the Arabs.