The Vikings Archipelago Challenge

The Vikings Archipelago Challenge

IHT. MM Trondheim from shields to commerce. MM Copenhagen for more commerce and temple in 3 instead of 5.

IBT: Trondheim: settler -> Great Lighthouse.

1 - 670 BC. Move warior from Copenhagen to Reykjavik, Archer from Reyk to coast for MP in new city on island.
Scout pops Goody hut: 50 gold. Lux to 20%.

2 - 650 BC. Scouting warrior in the East finds Goody hut,

IBT: Copenhagen: Temple -> warrior.

3 - 630 BC. lux back to 10%, Scouting warrior pops hut, maps. Land spotted north and another east of Eastern Island.

4 - 610 BC. Moving to north island. Odense founded on West Island. Starts worker. Moving 1 worker from main-island to West Island.

IBT: Bergen Harbor -> scout

5 - 590 BC. Scouting warrior lands on new Island.

6 - 570 BC. Exploring.

IBT: Bergen Scout -> Settler

7 - 550 BC. Scouting.

IBT Copenhagen warrior -> Galley

8 - 530 BC. zzz

IBT Birka: Harbor -> worker

9 - 510 BC. Lux to 20% (Reikjavik threatens to revolt). Galley spots new island to the west of "western island" 2 scouts can jump on the galley next turn and after that start exploring that island. No contacts yet.

10 - 490 BC. zzz

11 - 470 BC. Scout pops goody hut, we get 50 gold. 2 more (is)lands spotted.

IBT: Bergen Settler -> warrior
Odense worker -> harbor

12 - 450 BC. Settler on it's way to the coast. Waiting for Galley in Copenhagen to transport him to an island.

13 - 430 BC. 2 Scouts dropped on island, galley to other island, scouting warrior dropped on 3rd island.

IBT Bergen warrior -> warrior

14 - 410 BC. Scout pops goody hut: BRONZE WORKING !

15 - 390 BC. zzz

IBT Bergen warrior -> The Colossus,
Istanbul completes Oracle.

16 - 370 BC. New land spotted.

17 - 350 BC. Eastern scouting warrior completes scouting.

---------

I stopped here. Next player can decide whether to use Eastern galley with warrior as suicide-team. Also there are 2 scouts in Western galley and 2 directions to scout. Settler + warrior are in Copenhagen, which finishes galley in 2 turns. Do with them what you like.

Screenshots:

Western_Viking_Teritory.JPG


Eastern_Viking_Teritory_2.JPG


The Save 350 BC
 
Turn Details :-

Settled two more cities. Created a few more galleys. Lost one suicide galley One more settler is on his way. Contacted the Arabs, the Persians and the Ottomans. The Persians are at war with the Ottos.

Tech wise we learnt, Code of Laws, Masonry, Iron Working, Wheel, Horseback Riding.

The ai is up Mathematics which we will learn soon. So no point buying that. Persia is the only guy who has it. I suppose he must be up some other techs beyond math that we cannot see now.

In any case keep research at max since this is regent and we should be able to out research the AI. DO NOT TRADE WORLD MAPS NOW. It is worth a lot of money and we should be able to get an expensive tech for it easy.

We have two sources iron in our territory. One near our capital and another near Molde a newly settled city. I see another Iron in an uninhabitated island.

We have got the Great Lighthouse. We missed the colossus.

Ottos lacks iron. However, we cannot trade over oceans now. We lack horses which we do not need till MT anyway.

We should be able to contact the other group of civs and should be able to maintain a monopoly on those contacts and trade techs between them. Persia, Otto and Arabia do not know anyone else.

The scout in the galley shoould pop the hut that is visible. Once that is done one of the scouts can be abandones. We will get the map for the rest of the world thru trades anyway.

AneeshArch.jpg


Here is the save
 
Great job Rik Meleet and betazed!

These sound like fun times. I will be popping in to grab it sometime soon. Until then, I think we should build up a bunch of swords and take the Ottoman empire in it's entireity. They can't reach us by boat and have no iron for swords. Our swords would over run them quickly.

What is the corruption like in Odense? Can this be a settler or worker factory? It's got the best food supply and has fresh water for irrigation. I think if we can get it to be a settler every four we should get the islands around us populated quickly before the other civs can reach them. If not, maybe it could be a worker factory and the workers shipped to the mainland to be joined to productive cities as they build settlers.
 
Actually Rik, you also have to have PTW, which I don't have :( Hopefully, I'll have C3C soon and can play these games. Sounds like fun! :thumbsup:
 
The problem with trolling for lurkers is....
You never know who (or what) will respond! :crazyeye: :scan: :satan:

Got it! :D
 
Hmmm...Persia is pounding on Otto with Immortals. I sure wouldn't want to be in poor Otto's shoes! Finish movements this turn. Otto City of Bursa is easily captured by Persia. Change Research to 80%

90 Errr...exnay on the mass-warrior-to-sword-upgrade, someone already roaded the iron. Pop a hut and get Philosophy! [dance]

110 2 new coastlines sighted. Settled 2 more cities.

130 Mathematics learned. Literature due in 6. I am tempted to go for Republic, but decide to see what others think and watch the flagellate me. ;)

150 Decide to go for a settler mode rather than military buildup. Trade Mapmaking to Arabia for 88 gold and WM. Still trying to keep our WM a secret, I trade Philosophy and 118 gold to Ottomans for Construction. Persia also knew Construction, but wanted far more for it. Establish Embassies.
Persia--->has 3 luxes, horses and iron hooked up. Pyramids due in 4. 3 Spears defending. No other infrastructure.
Arabia--->1 lux and Iron hooked up. No infrastructure, and Pyramids due in 25.
Ottos---> 1 lux and horses hooked up. Has the Oracle and 15 turns left on the Pyramids.
Got WM + chump change for Philosophy from Persia. They must have been almost finished researching it.

170 Coastlines turn out to be only islands...other civs still elusive.

190 Pink (French border) in sight! Make contact. A barbaric-looking (but cute) Joan is way behind in tech and appears to be by herself. I obtain her WM and all her gold for HBR, but don't sell her contact to or from anyone else. She is on a pretty small island.

210 Green border in sight north of France.

230 Persia completes the Pyramids. Make contact with the Greeks. The Greeks know of the Spanish and are only behind by Code of Laws. Trade Code of Laws for Contact with Spanish and WM. Trade CoL to Spanish for WM and 83 gold. We still have not sold our WM, and Greeks/Spanish/French do not know Ottos/Persia/Arabia.

250 Greeks finish the Great Wall.

260 Arabia and Ottos sign Peace. We learn Lit and start on Republic, due in 14 turns. Trondheim switched to Great Library. (Vetoable, we certainly don't *need* it!)

The Save (260 AD)

am1pic001.jpg
 
Reminder to self: WM is unique and valuable, contacts are withheld.

Difficulty: Regent

Preturn check: No gpt deals. We have a FP. I don't see why the Vikings should settle these tiny islands right away; I think they should conquer the bigger land masses and move the palace there. The Vikings have the tech lead and will be the only ones capable of settling the small islands until Astronomy.

Veto stamps: Copenhagen courthouse-acqueduct (1st ring from FP, why courthouse?), MM for shields. Reykjavic settler-sword, MM for growth in 1 and more shields. MM Oslo for 2 shields, no growth, and change clown to scientist. Give Stockholm a cow from Bergen to improve growth and sheilds. Karasjok harbor-worker (this town won't be productive, might as well make something useful elsewhere). Stavanger clown-taxwoman. Odense granary-sword (already at size 4 w/+5 food and don't think we need a settler factory now). Hareid granary-courthouse. Molde temple-courthouse, MM from 1spt to 2. Alesund harbor-courthouse. Bodo harbor-courthouse. Trondheim Great Library-aqueduct (don't need GL, don't want to waste our most productive city to get it). Bergen spear-sword, MM to complete in 3. Birka galley-sword

Man, we're paying lots of maintenance on harbors that we don't necessarily need for now and I'm not sure they're all paying for themselves.

Turn 0: 260 AD: In Bergen, wake vet warrior and archer, load them into galley, wake galley and send it towards the Ottoman empire for defense probing.

IT: Birka sword-archer.

1: 270 AD: Settle Trosmo, set for worker. Change Alesund from courthouse to worker. Sounds aren't working right...strange.

IT: Stockholm galley-barracks, mm for shields.

2: 280 AD: Discover carthage; he doesn't know anyone and is down Phil, CoL, Lit and Construction, but they feel they're our scientific equals, heh. He has 8 cities, 192 gold burning holes in his pockets and no lux but has iron and horses. Take his WM and all 192 gold for CoL. Wow, nice island. Build embassies with everyone since it should be cheaper now than later. Speaking of money, realize that I'm sending warriors towards the Ottomans; I need to turn them around and upgrade them to swords first; duh.
Embassies:
- Greece for 111g: At pop 7, 11spt, +3fpt, 11cpt. 3 hoplies & warrior garrison with settler. Has Great Wall, building colosseum due in 8. Luxes: 5 wines, 4 furs & 1 incense.
- Carthage for 48g: At pop 4, 7spt, +2fpt, 9cpt. Has Temple, building numidian mercenary in 3. 3 NM garrison.
- Spain for 58g: At pop 3, 7spt, +2fpt, 6cpt. Has temple, building sword in 5. Lux: 1 wine, spice, ivory and silk and 3 incense. Terrain not greatly improved.
- France for 49g: At pop 3 w/a clown (?!), 1spt, +0fpt, 7cpt. Has temple and harbor. 2 spears garrison, building spear due in 20. No lux, no iron.


IT Bergen sword-sword. Reykjavik sword-sword. Stavanger galley-worker. Alesund worker-warrior.

3: 290 AD: Disband scout on NW island.

4: 300 AD: Hmm, Persia is at war with the Ottomans and taking over their empire with immortals. I may be too late to grab anything from Osman. One of the workers is apparently automated and ran into a forrest...clicked on him to unautomate him. Have been bringing galleys towards home and loading up some swords and archers to war with the NE islands.

IT Trondheim aqueduct-sword, MM for more gold and 10spt. Copenhagen aqueduct-sword. Odense sword-sword. Galley w/scout lost in ocean (risked him on purpose, was going to disband the scout, anyway).

5: 310 AD: Land 3 swords & a spear S,SW of Istanbul. Oops, I shoulda declared war first...no prob, I'll step into Persia's Bursa then declar war.

IT: Darn, it's the auto-move demand by Osman. Hareid riots; crap, and I even checked. Hire a taxman.

6: 320 AD: Wow, the troops auto-moved about 5 tiles north on the same continent; Osman only has one city left now. Declare war on him. Unload 2 more swordsmen and 2 archers near Istanbul. Move other stack back into Ottoman territory; looks like Persia is healing and I may get Istanbul myself. Hire a taxman in Copenhagen.

IT: Well, Persia advances at least two immortals towards Istanbul; it's a race now. Bergen swort-sword. Stockholm barracks-sword.

7: 330 AD: Persia's attack force is a vet immortal and a reg archer; my 2 swords and two archers will beat him to Istanbul by a turn. Fortify settler in Birka for now; may put him on the tundra island after I free up a galley.

IT: Persia advances some more troops. Ottoman archer attacks my just-landed sword on a hill instead of the ones threating Istanbul! We win with 1hp. Trondheim sword-sword. Reykjavik sword-sword.


8: 340 AD: Crud, I can't investigate Istanbul to see how many defenders he has; I guess embassies don't work during war. I can attack w/4 attackers now and then Persia gets two whacks if I don't take it...OR...I can attack Persia's troops! Actually I can try one and then the other...yeah. Istanbul is on a hill with fortified reg spear showing. Vet sword attacks: Wins with no damage! Reg sword attacks another fortified reg spear: dies, defender promotes to 3/4. Reg spear showing. At least 2 3hp spears defending; think I'll let Persia take a whack and hope his reg archer loses. Put 1/4 sword on a ship heading home. Unload 3 more swords.

IT: Persia vet immortal attacks Istanbul and wins unharmed. Persia reg archer pillages road :crazyeye:. Trondheim riots: WTH? I checked and have happy face mod; I guess I'm blind or tired. Oh, I yanked their garrison after upgrading a warrior :smoke:; will deal with it in-turn. Karasjok worker-worker. Odense sword-sword.

9: 350 AD: Istanbul is size 3; they pop rushed another defender. Vet sword attacks 4/4 fortified spear, dies leaving 2hp. Vet sword attacks 3/3 f.spear, loses & defender promotes to 2/4. Ah, an UNfortified spear is showing, so this must be the last defender. Reg sword attacks, wins at 1/3. Vet archer attacks 2/4 f.spear, wins & promotes to 3/5. Vet archer attacks 2/4 f.spear, loses & defender is 1/4. Vet archer attacks 1/4 f.spear, wins first shot, and we have Istanbul and The Oracle! Captured 4 workers (two were a settler). Set production to barracks. We have destroyed the Ottomans, but it's kinda anticlimactic since the Persians did most of the work and got most of the spoils. Hey, there's another civ on this map according to the (?) on F4! I thought Carthage was the last; look over map and see sea tiles indicating possible large isle east of Carthage where I lost my galley/scout. Fortify workers in Istanbul to see what Xerxes does next. Move remaining archer and spear w/movement into town and fortify. Trondheim has a temple, so they're happy now w/The Oracle. Fire taxman in Copenhagen. Change Oslo's scientist to a taxman. Sci to 70%, still 5 turns to Republic. Note that compared to Persia "our military is weak".

IT: Persia gets out of Istanbul's territory. Copenhagen sword-sword.

10: 360 AD: Drop settler on tundra island by game. Fortify Istanbul force in Istanbul. Move Istanbul workers North to road hills.


Well, Persia beat me to the Ottoman dye cities, but The Oracle was an unexpected surprise as I was concentrating on wiping out Osman and then trying to beat Persia to it. The next player should have fun deciding whether to attack Xerxes and his immortals or the Arabs next. I kinda figured on leader-rushing the palace on that continent in the not-too-distant future.

I intended to settle the tundra settler where he is; he's close enough to the FP that the city may actually produce 2 shields at some point, and in the IA maybe even be productive.

World map has still not been traded, and it's worth a mint to everyone. Also no contacts have been traded. Carthage is all alone, and apparenlty there's another civ out there, possibly east of Carthage since I sea some sea tiles nearby. For other possibilities just look at the big black areas. I sank or returned all galleys thinking all civs had been found, and I didn't think settling distant and/or small islands was productive at this point.

I just noticed as I'm typing this that Peria settled the NW island. That island has some nice bonus resources and might actually be close enough to Perseopolis to be productive for him.

I sent all the military I could to Osman, so the homeland is barely defended, but nobody can reach us, anyway. I'm making workers in the far out cities because they can't really produce anything else worth while, and pop points will just waste to corruption. I figure we can bring the workers to bigger islands to either improve the land, help with builds or join core cities. Meanwhile they're making roads to pass the time.

Nobody that we know is building the GL yet; I vetoed ours because I wanted the sword production out of that city. You might be able to get rid of some harbors in corrupt cities to save a little gold, but then again they may come in handy someday.

Just realized some :smoke: I did: I disbanded a scout and intentionally recklessly endangered a galley/scout combo which sunk thinking we didn't need them and they were costing us money. They weren't costing money as we're despots and have way fewer units than are supported by our cities. [pimp]

Oh yeah, the save (AMArch360AD.sav)

EDIT: Xerxes is likely still in a Golden Age now after winning battles with his immortals. I don't know how long he was at war with Osman before I noticed as noted in the turnlog, so I don't know when his GA might end.

EDIT 2: I haven't played Scandanavia before, but I notice their UU is Berserkers in place of Longbowmen, and archers can upgrade to the 6-2-1 amphibious Berserkers after we research Invention. We're still building swords because I'm expecting another war with either Persia or the Arabs.
 
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