slaze
Deity
So far the general flow of this is towards the mainland. But overall, Mavs is desperately thin just about everywhere. The original island has 2 units (AP city is empty) and the mainland isn't much to speak of either. Similar to what Snaaty has said earlier, I am in agreement that when the time comes we may be using the Mav civ very recklessly, abandoning swaths of land to concentrate a force to be put to some use if need be. earlier Snaaty had mentioned keeping the home island while abandoning the mainland. i'd say that both are hard to defend, so the jury's still out with exactly what we do there. But in terms of the current turn, Mavs still has some work to do before it can make an assualt on a Q city (10-15 turns minimun). A quick turn of events against us and we may not even be able to get the chanceMavs - What if we load our crossbows currently being built on the mainland and use them to capture a weak Q city?
Merlot - The two settler positions worry be a bit because I fear we may be limiting the growth ability of the barb city (which we plan to capture) and Circus. .
If you'll notice, the northern city forgoes the clams along the amazon coast; they won't be usable by any city if we settle there. My thinking here is purely defensive. And the overlap is very intentional. With farms and mines everywhere the cows won't be the only growth tiles, and I'll swap tiles between them like crazy. I doubt we'll ever get these above 4-6 pop we'll need to whip these so much.
But it still a turn or two before these get settled.