Anyway, so what the plan for the warrior move? I'm definately curious if there's seafood to the south but that's alot of moves with no info to present. NE to wrap around? Although it would take a step N first to sure ourselves of any seafood up there.
Got a little role-playie with that first turn, forgive me ash, I'll try and tone that down from here on out.
(...)
I have a question to the MP players with more mileage: if our land turned out to be an island, what changes in strategy should we consider? Anything drastic?
How are we naming cities?
Did our glorious King come up with the name Mutal?
Or is that a placeholder of sorts?
Just curious if we're going to have a theme for city names- and whether or not the King, may He live forever, wants input on potential city names.
Edit: I'd also like to add my humble opinion that, in general, I'm adverse to nested spoilers. It's easier to find info you're looking for if each spoiler is a stand-alone and has some kind of heading so you know what you're going to find when you hit the spoiler link.
Love the role-playing though!
In honour of His Majesty: Smokingham, Indianstown
In honour of His Majesty's advisors (never underestimate the value of patronage to the wise monarch): Ashton, Slazeborough, Fort W, Tegton, etc.
But that would require renaming the towns everytime someone falls into disgrace!
...I'm all for it.
On the whole GLH issue, glad he got that out of the way now. I hope this isn't a "every few turns a surprise gets revealed to screw up our strategy" map.