The Wheel of Time - C3C FULL mod

What do you want from a WoT MOD?

  • Staying True to the Book

    Votes: 61 37.9%
  • Game Play

    Votes: 80 49.7%
  • JUST PUT IT OUT QUICKLY!!!

    Votes: 20 12.4%

  • Total voters
    161
the shaolin monk was the first unit i downloaded for my personal mod and in following up Cam's work i found my way here. excellent stuff - i'm a wot fan and really looking forward to seeing what you do.

regarding the spanish unit, rhye's mod uses the AOK cavalry archer for a spanish flavoured horse archer. he also has horsemen, knights, lancers, and cavalry for mounted units in multiple flavours - and his choices for flavour units are quite good.

so if you have a chance to flip through it, it might shortcut your search.

good luck
EW
 
Thanks for the suggestion Enkidu, I checked it out and that is a good unit. I think as a personal preference I'd prefer that the Companions would either be armed with a sword or spear/lance since they're supposed to be one of the most renowned of the mounted armies in Randland (and I may be wrong, but I don't think a mounted archer would be quite that formidable). That being said, it is still a good suggestion and stands a good chance of filling the slot.

Side note: Thanks for supporting the WoT mod in Kinboat's new unit lottery thread, it's very much appreciated. ;) I've really enjoyed making units for this mod, but it would be nice to rope a few other creators into helping. :mischief:

So I'll just use this chance to make a small plea to everyone else. If you haven't made a request in Kinboat's lottery yet, and you didn't have something else in mind, consider posting a request for the WoT mod. It may be a long shot, but it work for LOTM in the last lottery. Here's the link: Kinboat's Unit Lottery.
(if you don't know what to request, you can just hold a spot, and we could all decide on it later)

Thanks :)
 
Thanks for the request Sasha. I think this is what you had in mind:
Seanchan.JPG


And yeah, I'd love to have it in the mod. That was what I had requested in the previous lottery... and most likely what I'd decide on if I happen to win this time. I feel comfortable doing just about any foot unit, but mounted units are a whole different beast alltogether. Best to leave them up to the experts like Kinboat. ;)
 
Thanks Alerum. I am surprised though that you didn't request gai'shain straight off. ;) I've picked up some tool models from a couple sites, so I might be able to put one together eventually.

ThomAnder,
I think the mod will most likely start around the same time as the beginning of the novels (or maybe prequels). If we started earlier like say, the Age of Legends, that would be a disaster for the tech trees.
 
Should reply here more often.... :p And I figured a gai'shain would be an easy unit to make... can always take the gilgamesh king and make his robes white if we wanted to cheat.:p

The Time frame I'm thinking of is this: Start it during the Aiel War. This will give us time to go up the tech tree quiet a way before we need to worry about a Dragon Tech. The span will be around 20 years of game play, each turn being a month, this should be around 240 turns, which is just about right for a mod of this size. We can also slow it down later in the game so a turn takes up only two weeks or even a week to make up for the fact of the story getting more detailed later on.

This will give us around 35-40 techs, with around 6 turns sapced per a tech, asumming we stick with a turn as a month. We could go more techs, but I'm worried about not getting all techs in before game play can be completed. As for Rand, and Mat, and all the other leader type units we're gong to create, I'm guessing those will be near the end but science should be rolling pretty good at that point, so if we put them in around the middle of the tech tree, say when Rand would be around 10, and by the time he'd be 18 in turn years, he should be fairly poorful and by the time he's 20, or the last part of the game, he'll be able to do pretty much anything possible in the game.

Any questions, suggestions, or comments?
 
All sounds pretty good to me. :)

I haven't much experience with tech trees and the like, so I'm following your lead on this one. One question I've got though is about allowing only around 6 turns spaced for techs. Seems like that may be a bit low since at the beginning it often takes many turns to research anything due to lack of development, and also since there isn't much room to spread out and develop more cities. :hmm: We may have to consider bumping up the tile values and bonuses for all the terrains.
 
That's just an avg tech pace. Figure with trading it'll go much quicker then that, especailly near the end. And yeah, I've been wondering about the fact of growth being such a non issue... easy ways to fix it would be to increase shields in forrest from 2 to 3, and maybe have a tech that will allow it ot have a second food so it becomes a very powerful tile. I think worker actions will be needed, since I don't want to have much built besides the town and a basic roading system.... I personally enjoy worker moves.:p

Any suggestions from anyone out there? On both this, and the time span?
 
Making improvements such as lumber mills and blacksmiths, and maybe workshops, armories, apprentice schools, and guilds could increase the production in some ways. At the cost of gold of course.
 
Would the Seachans be left behind too far in Tech since its isolated? It's been a while since i read the series and i'm not entirely sure if they were ahead or behind of the mainland technologically in the series.
 
ThomAnder said:
Would the Seachans be left behind too far in Tech since its isolated? It's been a while since i read the series and i'm not entirely sure if they were ahead or behind of the mainland technologically in the series.
I think they were ahead in some respects.
1. They have better sailing ships. The Sea Folk are close. However, the lack of Saidar based weapons on the Sea Folk ships is a drawback.
2. They are the only civ with an "airforce." They have flying animals which they ride for scouting missions among other things.


Obviously, there will be tech that only the Seanchan can research. Of course, the Aiel will probably have some specific techs as well. Come to think of it, the Ogier will probably have some specific techs too.
 
I don't think the Seanchan need a specific tech tree. The air units and odd cavalry should just be restricted to strategic resources. Of course if they only have one of each exotic animal on Seanchan then they will not be able to trade them either. That would simplify the tech tree, and if maybe somebody on Randland could invade Seanchan and start building those units also. ;)

I don't thnk Seanchan would be left behind if by themselves because their continents are about the size of 2 Randlands. And it's pretty hospitable for settling. They will huge on a world map scenario. If their continent isn't in the scenario, then giving them a specific government and allowing free units and some kind of bonus to gold or something will keep them ahead till later in the game.
 
Good ideas TJ. And you're right about the seanchan being left behind... I've had worries about them becoming too powerful, is the reason why there is such a large ocean between the two contients. Will allow a slower invasion rate too.... they're going to have to do it in stages just like in the series.
 
OK, my hiatus is over. :)
I've finished up about half of the animations for the Kandori this afternoon, and I'm hoping to finish the other half by tomorrow... or Friday at the latest. Then I'll see what I can come up with for the Domani soldier. I'll post a preview of it, before I start animating it to see what you all think. Until then...

Later :)
 
Hi! I'm pretty new to the site, but I am a major WoT fan and would like to help out with the mod in anyway I can. I can't make units as I don't have the right software :sad: but I know a ton about the series and can give advice and opinions on things WoT related. :D
 
Awesome! Glad to have you Takeno. :)
If you don't have the software to make units, don't worry about it. There's plenty of other ways to help out with a mod. Alerum will know better than me about things you could help out on, since I've mainly been focusing on units for the past couple months, if you're interested in pitching in. Suggestions and ideas are always welcome too.

Later :)

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Edit: Oops, forgot. One quick way you could help would be posting a request in this unit lottery that Kinboat is hosting. Link= Kinboat's Unit Lottery. There's quite a few entries, but every slot helps. :)
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finally I've only been waiting to add him to my own collection since, forever!
 
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