The witch event: What does it actually do?

Alzara

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Hey guys

Just wondering what the witch event does? I never execute them because I fear it will take a turn for the worst. Plus I've never been a fan of temporary happiness.

Al
 
I believe that this is the first event in a chain, similar to the "Willful Apprentice" event. I'm not really sure what the other events in the chain are though.

However, all such event chains are currently broken.

If you do execute, I believe that means that the people will get in the habit of asking you to kill possible witches, so the event will recur.
 
The whole series is in the Ideas for Common Events thread. About 3/4 of the way into the whole thing by this point I'd imagine.

Letting the witch live is actually the "bad" choice in some ways, because she can turn out to be quite nasty. But there are some good benefits from some of the events, so it is a gamble really if you let her live.

Sadly though, no event that requires another event is working that hot right now. Overall none of the events are running that fantastically, most people report streaks of the same event over and over, and long periods of none at all.
 
Hmm, I thought events had been fixed. I don't suppose anyone has any idea why they are broken?

Al
 
None so far or I would have tested them out. Individually each event works perfectly fine. The problem crops up when you have ALL of them available to select amongst. So I would venture it is more about the random selection of events than anything else.
 
None so far or I would have tested them out. Individually each event works perfectly fine. The problem crops up when you have ALL of them available to select amongst. So I would venture it is more about the random selection of events than anything else.

A stupid question, but as I only play FfH, a fair one. Does Vanilla BTS have chained events? and do they work properly? Do their events get spaced out over a good period of time? Have we added anything unique to FfH that would upset events working properly?
 
Sadly though, no event that requires another event is working that hot right now. Overall none of the events are running that fantastically, most people report streaks of the same event over and over, and long periods of none at all.

This is amusing when this happens. Once had about 10 turns of a dwarven adept trying to turn my only copper into gold.

Had a carnival that had +5 happiness +10 gold income.

Had an obelisk that had +5 health + 10 research.

Can't wait for the event chains though, they sound sweet.
 
This is amusing when this happens. Once had about 10 turns of a dwarven adept trying to turn my only copper into gold.

Had a carnival that had +5 happiness +10 gold income.

Had an obelisk that had +5 health + 10 research.

Can't wait for the event chains though, they sound sweet.

You... chose the health? (*boggles*)
 
I'm not burning anyone for mythological reasons unless there is a real benefit. +1 happy for ten turns, after which I forget and suffer unhappiness forever and ever, does not count as a benefit.
 
I'm not burning anyone for mythological reasons unless there is a real benefit. +1 happy for ten turns, after which I forget and suffer unhappiness forever and ever, does not count as a benefit.

Well if you already have more unhappiness than happiness then it allows you to use one extra specialist or work one extra tiles for ten turns.... better than nothing...
 
I've changed the Event settings in the XML to include all the events, in 100% of games, and greatly increased the event occurance settings in the BTS XML. I have very few incidents of repetition with so many to choose from, and a new event occurs (for someone) about once every ten turns or so on an 8 participant map.

I've never gotten a follow up witch event (examining the Event XML leads me to believe that there aren't any follow up witch events in there, yet, unlike the Gaelen 1,2,3 events), and I've only managed to change the Gaelan chain to make the weights -1, (thanks to Xien for that, btw) making sure that Gaelen pops for the first civ that builds a Mage Guild 3 turns after it is completed, if they make the right selections when the events pop in each of those three turns. It's not a perfect solution, but it makes sure he's in there somewhere, available to be Dominated or Commanded if I don't get him myself :)
 
iirc and you can ask one of the programmers if this is correct....

the method it uses for choosing events basically defies all logic (unless your trying to prevent lag)

1st - it decides if you have an event
2nd - it picks the event you get
3rd - it sees if the event is valid

if this is all correct then you get the event.

personally i would much rather have it do this ...

1st - do i get an event
2nd - which events are valid
3rd - of the valid events , which happens

what we need are mod mods to shuffle the order in varying ways to help handle this
 
I've changed the Event settings in the XML to include all the events, in 100% of games, and greatly increased the event occurance settings in the BTS XML. I have very few incidents of repetition with so many to choose from, and a new event occurs (for someone) about once every ten turns or so on an 8 participant map.

I've never gotten a follow up witch event (examining the Event XML leads me to believe that there aren't any follow up witch events in there, yet, unlike the Gaelen 1,2,3 events), and I've only managed to change the Gaelan chain to make the weights -1, (thanks to Xien for that, btw) making sure that Gaelen pops for the first civ that builds a Mage Guild 3 turns after it is completed, if they make the right selections when the events pop in each of those three turns. It's not a perfect solution, but it makes sure he's in there somewhere, available to be Dominated or Commanded if I don't get him myself :)

I had done much the same when I was fixing Gaelan (though I put all the bad events at 0% and all the good ones at 100%), it is nice to have so many events triggering all over the place IMO, but I did tend to get fairly streaky results still. Not that I minded since one of the most frequent was the Hunter. AI had tons of animals and hunters running all over in their borders, it was pretty sweet :)

You should download my Module for Gaelan, it fixes it without forcing it to all happen within 3 turns (but still not quite a perfect fix).




BtS actually has quite a few events which have other ones as a Pre-Req, but I haven't played enough of vanilla BtS to have seen any of them. In all there are 23 events which require another event to have happened before, to include the Modern Olympics (requires Ancient Olympics); Farm Bandits, Dust Bowl & Slave Revolt which require themselves (There are 2 versions, each is the same except one requires the "repeatable" option from the other version or itself, and the other has standard tech/situation pre-reqs); and then a whole bunch of simple follow-ups for events which "complete" them (ie - Blessed Sea Done, which requires Blessed Sea. Horse Whisperer Done, which requires Horse Whisperer...)


So if anyone has played a lot of Vanilla, or wants to search the other forums for people commenting on if these work or not, it could be valuable to know.
 
No, vanilla BTS doesn't have anything like chained events, it's all new to FFH2.

Actually it does. The modern and ancient Olympics events are chained. I haven't actually seen them so I don't know if they work but they're in there.
Edit: Oops. xienwolf already posted this
 
True. There is the harbour master event-chain too!

Al
 
iirc and you can ask one of the programmers if this is correct....

the method it uses for choosing events basically defies all logic (unless your trying to prevent lag)

1st - it decides if you have an event
2nd - it picks the event you get
3rd - it sees if the event is valid

if this is all correct then you get the event.
I am surprised to learn this. It is amazing how often I get an event on the first possible turn that it could have occurred, so I wonder why the newly valid event so often gets to the front of the line.
 
So true. You'd better have 250 gold saved up when you research Currency, because two turns later the Ogre/Orc/Liz offer is coming up.
 
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