The worst unit overall

What is the worst unit in Civ3

  • Man-O-War (The reason I am not the english)

    Votes: 80 34.5%
  • Explorer (I discovered the entire world centuries ago and now they give the explorer)

    Votes: 152 65.5%

  • Total voters
    232
Any civ that has still has a Warrior in 2000 A.D. is obviously very lazy to not upgrade the unit. Some other civs have them, but I already have upgraded everything (painful, too - lots o' money drained very quickly)

But on the poll what's so bad about Man-O-Wars? I thought they're supposed to be better than Frigates.

In my opinion the Caravels don't make sense! Vasco da Gama used caravels on the ocean to travel to Calicut, he didn't lose ships. But in my opinion they are pretty bad - the sound jarred me badly the first time I heard it. Firaxis has gotta fix that - uhhhh....
 
Originally posted by Tassadar
The Warrior is the worst units, with 1 attack and 1 def nothing is worst than that, a paratrooper will defeat a warrior easily.
LOLOL!!1 :lol:
 
warriors are good for exploring new territory though, and seriously, Pandora? what the hell did you mean with, "longbowmen... i did not reason all that other crap 'til i saw the poll."
 
ps:try this I can assure you won't be sorry or at least u'll change your opinion about those 2 units

You wrote Hommy, I guess you are referring to me, Homie. I did not argue against the Longbowmen, I argued for it, you must have misunderstood my posts completely :)

But about the catapults: I'd rather lose one attacking unit than drag along 5 catapults, which have the disadvantage of being captured, then used against you so the city is even harder to capture. Plus they sometimes destroy city improvements which I would like to keep intact when I rule the city which I am about to conquer. And can they move across mountains and through jungles, I don't think so? Correct me if I am wrong. I don't think I'll ever use catapults again, I gave them plenty of chances to prove themselves, but they didn't come through.

"longbowmen... i did not reason all that other crap 'til i saw the poll."

And yeah, what did he mean about that, anyone get it?
 
I think every unit can be used effectivly.
I like using Explorers to go into enemy territory on the first turn of war and pillage the roads to resources.
Man o Wars are useful but have a short lifespan.

However, I would say I have only built 1 helicopter before.
Those things stink.
 
Originally posted by hbdragon88
Any civ that has still has a Warrior in 2000 A.D. is obviously very lazy to not upgrade the unit. Some other civs have them, but I already have upgraded everything (painful, too - lots o' money drained very quickly)

But on the poll what's so bad about Man-O-Wars? I thought they're supposed to be better than Frigates.

In my opinion the Caravels don't make sense! Vasco da Gama used caravels on the ocean to travel to Calicut, he didn't lose ships. But in my opinion they are pretty bad - the sound jarred me badly the first time I heard it. Firaxis has gotta fix that - uhhhh....

Nobody like Man-o-Wars for the same reason they don't like the cossack: the advantadge to the regular unit is quite useless. And the worst is that frigate is not a very good unit (cavalry is...),so it's a bad upgrade to a bad NAVAL unit... Worst was very difficult!!!

You're right about the caravel, they should sail more and be strong, but from what I remember in history lessons,Vasco da Gama sailed in a "nau" (with more "naus" and caravels, of course), what was a enormous ship, much stronger than a nau, and fully equiped to stay in sea for long periods and enter in naval wars with obvious advantageagainst indians vessels.
 
How can you say that the Caravel is a bad unit. It is remarkablyn better than its predecessor, the galley. The Caravel can travel sea squares which make it great for exploring the sea and finding new islands, it has 50% more transportation capacity than the galley and 50% more defense, + it can be upgraded. This unit is a great unit, and I always prioritice to upgrade my galleys to caravels before anything else.

Just look at its stats, it is a great vessel! (Gameplay wise anyway, don't know if its historically correct)
 
The first time I palyed Civ3, I thought caravels were lousier than galleys, so i prevented my cities from building them. After a few turns, i found my rivals building caravels. Stupidly, i attacked their caravels with my galleys. I lost! Thats why i prefer caravels than galleys but the noise they make is really a headache. The best upgrade (I think) is the mordern armour, as it has greatly increased stats than its predecessor. Pikeman aren't very much better than spearmen, they are similar to greece's hoplite.
 
I don't tend to use Catapults or Cannon, because I don't like having to get within one square to bombard. I might as well just have more Swordsmen. Artillery on the other hand are great. With Railroads, you can get them within two squares of an uncultured city without any movement cost. A stack of 12 artillery softens the city up enough that a few cavalry can take it, and then you build some more railroads, move infantry in and you've got the city in one turn. It takes a little longer once you get into the empire's interior, but in the era between Replaceable Parts and Mobile Warfare, Artillery are the ONLY way to win an offensive war.

I also avoid Submarines. While they are invisible, as soon as the computer tries to move a unit OVER them, they get discovered. Plus they're just so damn slow, and even if you do get the surprise attack, they're so weak that they often lose anyway. Nuclear subs are better, but original subs are just a waste. I'll take half as many Battleships any day.

As for the worst unit period, a case can be made for Musketmen. They've got the 4 defense, but they cost more than 2 Pikemen, and the 2 attack isn't particularly useful. 2 Pikemen provide more defense and more appeasement, and if I'm building up the military, for the same cost I'd just rather have a Knight.
 
No way privateers - only way of having some fun and keeping your island to yourself in generally peaceful games - need plenty in stacks (protected by other naval units) to do it successfully ime.
 
Can you keep them in the same square as your other naval units without the AI getting suspicious, that seems stuipid. And they also never suspect anything when move a privateer into your harbor to get it fixed. Maybe if the AI saw a privateer move into the same stack as your other units or moving into a city of yours after having attacked the AI, the AI could say: "You are harbouring evil privateers that have attacked some of our ships, you shall taste our steel, PREPARE FOR WAR!!" and then declare war.
 
Better Idea...
It would turn the reputation to furious or seriously annoyed (Depending on relations beforehand) and it would be an acceptable reason to declare war without getting a rep hit for the war declaration. So if the AI wanted to go to war he could say:

"You are harbouring evil privateers that have attacked some of our ships, you shall taste our steel, PREPARE FOR WAR!!"

Or if he didn't want to go to war he would just give you a warning:

"You are harbouring evil privateers that have attacked some of our ships. Giving sanctuary to these privateers is unacceptable. Either you are against the privateers or for them. This is your first and final warning, do not let it happen again." :D So what do you think?
 
Yes I agree the AI is being stupid, and maybe Firaxis could do some improvements here, but I haven't seen any adverse reaction at levels lower than Emperor. I suspect privateers will be pretty useless units in PTW.

I guess the idea is based on the likes of Drake and Raleigh beating up the Spanish in the 1600s even when England and Spain were not officially at war...
 
the helicopter! come on! move infantry by the time u have them u n longer have any troops taht are not mechs or tanks so is useless!
 
Worst Unit? Any new unit on the tech tree past the SPACE RACE techs are useless. Space Race victory is too easy in CIV3, therefore no need to build any of those units.
PS: I am really looking forward to the rally-point feature in PTW!
 
i dont see why you complain about man-o-wars? there not usless there jsut not as useful as other special units except in certain games (small continets, archipilago) controlingg the seas on thsoe maps can mean the difference between invading the enemies shore and behing invaded.
 
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