Update on the game.
Well, seems like leveled up Impis are invincible, i have not lost a single one even without kill on heal from authority .... The hardest part of the Conquest was crossing that long bridge between China's OG cities and Poland's defenses.
Spoiler When you have +40 melee land units but that's the only way across. :
Won a DV, funnily enough i got the last two capitals (Morocco and Germany) in the same turn.
Spoiler T364 on Epic speed DV, not super optimized but was super fun. :
Will do ofc.
Are they fun? Absolutely.
Are they top tier warmongers like Mongolia, Songhai or even Sweeden? Nope, but they feel much better now.
I think they are fun and the Iklwa promotion is very exploitable by human player but not so AI friendly.I partially agree with you, they are more of mid game warmongers which is kind of weird given they need to be constantly in war to level up their melee units but they are neither particularly strong militarily in the early game nor have any bonuses towards anything other than leveling up their melee units to compensate for it.
Sure their Impis are absolutely the strongest land melee unit in the game by a far margin but surviving till renaissance with no bonuses to anything is just not particularly good in my Book compared to other strong warmongers.
on the other hand if you look at Sweden, Mongolia, Songhai, The Aztecs even Iroquois and Inca with their movement bonuses in rough terrain or Denmark with their funky pillage and runaway thing they all get direct bonuses to warfare (GG bonus, Siege weapons movement, attack bonus in case of Sweden, Steppe nomads for Mongolia, Songhai, The Inca, Iroquois movement in rough terrain and extra gold for capturing cities/barb camps for Songhai) that's available from the very beginning of the game and get their early game of snowballing going.
Don't get me wrong, i really like the current Zulus kit as it's extremely fun and satisfying to min/max but it's more difficult for the AI to use properly.
IMO Shaka is top tier now on human hands:
The buffalo line is good and they get their promotions 25% faster, on top of that they can create *Super Troops* very easy since Buffalo Line grant access to all T4 Promotions without any blocks.
This means, the same unit can get City Assault and March. Likewise it can get Stelwart and Overrun without needing to go through Shock and Drill line.
Combine this with the Zulu UA which makes easier to get promotions and you will have troops with Buffalo Line + City Assault + Stelwart + March + Blitz + Drill Line... By Midgame or by the time you unlock Impis, a level 7-8 (Without Drill Line yet) Zulu melee troop will be incredibly powerful and too hard to kill.
A level 11+ is just a Walking God. An Unrelenting Force. Literally, in my game, my lvl 10+ Fusiliers were able to 3 Shot a city... Alone. That means, a single fusilier was able to bring down a city in just 2 turns (Blitz). Now of course, besides the brutal Over Powerness of the promotions, there was a tech lead thanks to the early snowball.
Now, with a normal Civ, AKA "not sweden", you should be able to do something similar generally by late game (Getting Shock and Drill Lines), but the timing are not the same. Since March and Overrun are locked behind Shock line. Zulus can get all those strong promotions on lower levels and they level faster, that is a brutal combo.
They are certainly very powerful on human hands. What are your thoughts? Do you consider them top tier now?
I don't really think Zulus are that strong to warrant a nerf ... The Iklwa promotion is just expolitable by humans like a lot of things in the game.For those people posting about their experiences with Zulu, can you post a bit more about the game? Settings, runaways, particularly difficulty?
My theory is that Zulu are a bit like Korea, in that they can snowball really hard now,just as a warmonger, not a science civ. On Higher difficulties, even super infantry can be stopped, due to the high anti-warmonger penalty, so Zulu is still vulnerable to a tradition snowballer, but on lower difficulties, it's very strong.
If we were to nerf Zulu, I'd nerf the xp to 1 per turn on enemy territory. But I'd hold off for more experience and more input from other players first.
I don't like the XP because it's abusable. We got rid of XP in foreign territory before, yet it is back for some reason.
I don't like bonus to attack because that's identical to Sweden.
I think it could just be dropped. If I remember right, Impi get extra XP on Spear Throws from the ranged attack, which stacks up very well with the -25% promotion cost. I don't think they need even more XP. A 10% attack bonus as a free promo on top of the buffalo tree sounds solid enough.
Do they even need that consider all the other buffs Zulu just got? Maybe we could simply remove the free XP and call it a day.
That's what I was proposing, sorry for wording that badly. The +10% attack buff I was talking about was the one they already get from the Iklwa promotion.Do they even need that consider all the other buffs Zulu just got? Maybe we could simply remove the free XP and call it a day.