Onionsoilder
Reaver
- Joined
- Mar 19, 2007
- Messages
- 3,173
TheConglomerate is a mega merge of three main mods: WolfRevolution, which itself contains RevolutionDCM and Wolfshanze Mod, Mastery Victory Condition, which overhauls the victory system in BtS, and JARM, a mostly modular component that has been integrated into TheConglomerate to flow better then it would in a purely-modular format. In addition there are a few minor tweaks and adjustments I have added or changed.
You can download TheConglomerate here.
Current Version: 1.00
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WolfRevolution greatly expands gameplay. You get huge improvements to the Industrial Era in units, promotions, buildings, etc, along with beautiful new ethnic graphics. It also has the awesome altering effects of Revolutions, dynamic borders, barbarian cites spawning into new civilizations, etc. It's an excellent mod.
The Mastery Victory Condition is a special mod that overrides and disables all other victory conditions. However, if you want the A.I. to function correctly you must leave all other victory options enabled. If you disable one of these, it will still count toward the Mastery Victory, but the A.I. will not know how to achieve points in that category. Instead of having players achieve a victory like in vanilla BtS, there are no 'victories' in MVC. Instead, how you play throughout the game accumulates points in various categories. You get points for building(not capturing) wonders, spreading a religion(if you control the Holy City), controlling more land/population, etc. Throughout the game your achievements will net you several poitns here and there, which begin to add up. At the end of the game(2050 AD) the civilization or team with the most points win.
JARM adds seven new religions to the game. Four are used directly in TheConglomerate. The other three are still in-game, but are disabled. Because this is still around 80% modular, you can enable or disable things at will, or edit whatever you please.
You can download TheConglomerate here.
Current Version: 1.00
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WolfRevolution greatly expands gameplay. You get huge improvements to the Industrial Era in units, promotions, buildings, etc, along with beautiful new ethnic graphics. It also has the awesome altering effects of Revolutions, dynamic borders, barbarian cites spawning into new civilizations, etc. It's an excellent mod.
The Mastery Victory Condition is a special mod that overrides and disables all other victory conditions. However, if you want the A.I. to function correctly you must leave all other victory options enabled. If you disable one of these, it will still count toward the Mastery Victory, but the A.I. will not know how to achieve points in that category. Instead of having players achieve a victory like in vanilla BtS, there are no 'victories' in MVC. Instead, how you play throughout the game accumulates points in various categories. You get points for building(not capturing) wonders, spreading a religion(if you control the Holy City), controlling more land/population, etc. Throughout the game your achievements will net you several poitns here and there, which begin to add up. At the end of the game(2050 AD) the civilization or team with the most points win.
JARM adds seven new religions to the game. Four are used directly in TheConglomerate. The other three are still in-game, but are disabled. Because this is still around 80% modular, you can enable or disable things at will, or edit whatever you please.