I've been playing on the complete ruleset with reccomended mods (currently somewhere between turn 350-400) and I've been having much more fun than the rounds I've had before. Everything added works for favor of strategy, and that makes things all the more interesting. With just a few new additions and good balancing, there's more options than any other mod or modpack for this game.
There's still some work to be done in balancing though. Amenities are perhaps a little too exagerated (Revolts majorly harmed the armies of some AIs), and I'm in a tight race against the clock to reach a science victory, even with a civilization the size of two empires. A slight decrease in the number of amenities needed per city may make a large difference, and I'd also reccomend adding something to speed the game pace up (Wondorus Wonders?)
That's most of what I have to say so far, since I haven't had time to nitpick. Of course, revamp parts that haven't be revamped (8 ages of war would help fix promotion trees; Revamp to espionage to eliminate non-AI RNG?), and if you could do it, a revamped AI designed with this pack and it's quirks in mind would move this pack from great to near perfect.