These Fractured States of America - Development Thread

Ok I'm having more free time to play so once i get some of my stuff completed then released on here I'll try to find the bug for you. I had a CTD in my scenario I loaded the game a placed every unit 1 by 1 until I found the one that triggered the crash you could try that with the units buildings techs whatever you have new that might help unless its a map error but I think it would crash on load if it was a map error.

Hmm, I'm doing all my testing on random maps like Pangea, so probably not a map error. Plus, one would think those would occur when it first loaded, right?

There was a missing art define for the salon and globe theater buildings, I fixed them both, and it still crashes. Anywhere from turn 2 to turn 49. I've placed every unit on the map with no problems. Given every tech with no problems. Placed every building. Placed every improvement. Switched to every civic. Nothing caused a crash.
 
OK! I think I've got it!

I stripped it all down and started over. Again. I used the defense mod as a base since it had few techs, units, buildings, etc. So I didn't have to struggle with deleting stuff, I could just add. I've pretty much added everything back from v.11 and... it works! No crashes so far!

The only thing that isn't working, for some reason, is city graphics don't show up. I don't know why. Buildings show up on the map just fine, but the regular houses, offices, etc that grow when population grows in a city are simply missing. In v.11 they showed up fine, but now in .12 they don't...

Any ideas?
 
I'm a bit of a history buff. I didn't read the entire thread up to now, but I got bits and pieces. Did anyone mention Shay's Rebellion in Springfield, Mass (center of state)? It was a brief rebellion over the whiskey tax to help pay for the Revolutionary War, after the fact. There was also the Whiskey Rebellion in western Pennsylvania, where Washington had to send troops. Then there's Nat Turner's slave rebellion in the 1831 Virginia, just west of Norfolk (http://en.wikipedia.org/wiki/Nat_Turner). There were 3 wars between settlers from Connecticut and the Pennsylvania militia - The Pennamite-Yankee Wars. They tried to annex the Wyoming Valley in Pennsylvania, near what is now Wilkes-Barre (http://en.wikipedia.org/wiki/Pennamite_Wars).

A few towns in southwestern NH briefly seceded from NH to join Vermont before they were recalled. Not much for towns of significance but you might give the Connecticut River Valley (the border between NH and VT) completely to Vermont.

I would combine central Massachusetts (or even the entire western half of Mass) with Vermont and maybe the Wyoming Valley in PA too and call it Vermont or Berkmont (Berkshire region is another name for western MA) or maybe even New Connecticut. Vermont was known as New Connecticut for a while, and it would fit in with the settlers of Wyoming Valley being from CT. Maybe you could even throw in the state of CT as well, so they could be allied with their namesake brethren. Adding Rhode Island would also be fitting, as they rebelled against the theocracy of the Puritans in Plymouth Bay colony.

I would have another region for the eastern Kentucky, West Virginia and parts of Pennsylvania - I've heard it called Pennsyltucky before. You could also call it North Appalachia.

In the south you could have South Appalachia and that should include some of the places of the Piedmont. eastern TN, western NC, western VA. Or just call it the Piedmont.

Western Kentucky could maybe be combined with the the Ozark region of AK and MO. Ozarkia? West Appalachia?

The Fenian raids into Canada were in 1866, by Union soldiers of Irish ancestry to punish Great Britain. I believe the raids were into Quebec so that might further extend the borders of "Berkmont" toward Montreal. But then it was a raid, not a rebellion, so maybe not.
 
Well I have to balance the premise with the gameplay. I'm wondering if it might be too difficult as is to have an independent Vermont. Someone earlier in the thread mentioned some activity around New England leaving the Union. That seems intriguing and would be a viable civ. However, it would mess up with my "point of divergence" with the election of 1844. Since the electoral count would be wildly different without New England.

But even so, keep in mind that I'm working with a really large map as is, and even so I only have like 3-4 cities representing all of New England since there just isn't more room. So getting into smaller levels of detail about small factions just won't be possible.

But I'm really glad to have a history buff on board. I'm kinda stalled out on trying to get the code to work, but I'm glad to have your input.
 
Surely Newfoundland should still be under the control of the United Kingdom? (I haven't had a chance to read through the whole thread yet, so sorry if this has been pointed out before).
 
Every attempt I've made I've hit a wall. I really just seem to be unable to do this by myself. So while I would LOVE to see this thing finished, it isn't going to happen until someone who actually knows what they are doing volunteers to help out. I really can't do it alone. :(
 
Every attempt I've made I've hit a wall. I really just seem to be unable to do this by myself. So while I would LOVE to see this thing finished, it isn't going to happen until someone who actually knows what they are doing volunteers to help out. I really can't do it alone. :(

Hey Ozzy, I was going to take a look at the mod but I have upgraded to 3.19 and had to upgrade the mod I made and I was busy with work so I kinda didn't have time. Something that helped me a lot though was the DebugDLL and CivCheck, I don't remember where I got them but you could probably search them out somehwere here at CFC. The DebugDLL is pretty easy to use, all you have to do is put it in your mod's folder and it will put up pop-ups of missing XML entries etc. that make it much easier to fix things and it lets you know about stuff you may have missed. CivCheck is a bit more complicated but its a bit better than the DebugDLL in a way. So I would go that route too.
 
This is a really interesting mod, I hope you are able fix the bugs and continue it.

Some random notes about Deseret and Mormons:

Deseret would have a kind of Democratic-Theocracy Government, but Utah was the first state to enact Woman Suffrage and Mormons allowed women to vote even earlier.

There was a Mormon Political Party.

For Economy, for a while they followed "the United Order" or consecration, where members would give all of their excess to the church and the church would distribute to the poor.

The Mormon Battalion was during the Mexican-American War in 1846-1847, they never fought and were probably weaker than other units.
The unique unit should be the "Nauvoo Legion", it retained it's name even in Utah. It would be a defensive unit.

The Mormon Holy City would be in Independence, Missouri, building a temple there could be a goal.

There should be some kind of continuous immigration. Handcarts were used from 1856 to 1860.

I may have other ideas as well.
 
Every attempt I've made I've hit a wall. I really just seem to be unable to do this by myself. So while I would LOVE to see this thing finished, it isn't going to happen until someone who actually knows what they are doing volunteers to help out. I really can't do it alone. :(

That sucks...and I'm sorry I can't help, since I can't mod. Maybe I can advertise? :mischief:
 
This is a really interesting mod, I hope you are able fix the bugs and continue it.

Some random notes about Deseret and Mormons:

Deseret would have a kind of Democratic-Theocracy Government, but Utah was the first state to enact Woman Suffrage and Mormons allowed women to vote even earlier.

There was a Mormon Political Party.

For Economy, for a while they followed "the United Order" or consecration, where members would give all of their excess to the church and the church would distribute to the poor.

The Mormon Battalion was during the Mexican-American War in 1846-1847, they never fought and were probably weaker than other units.
The unique unit should be the "Nauvoo Legion", it retained it's name even in Utah. It would be a defensive unit.

The Mormon Holy City would be in Independence, Missouri, building a temple there could be a goal.

There should be some kind of continuous immigration. Handcarts were used from 1856 to 1860.

I may have other ideas as well.

I was planning to build the shrine in Salt Lake City. Since their land is going to be pretty lousy my plan was to have the religion be their main bonus. No one nation would have a religious shrine and the ability to get gold from spreading a religion. So that would be a great incentive to evangelize.

My hope was also to take advantage of immigration for all nations. Immigration from Europe for USA, Canada & CSA. Immigration from the east coast for all the western nations. Immigration from Asia for the west coast. For Deseret I hoped for an increased chance to emigrate for cities with the Mormon religion. Another incentive to spread it.

As for what to do with Independence, Missouri, or Nauvoo, Illinois, I dunno. I'd like to include something. Perhaps something triggered by an event. Or, better yet, a quest in the game. Militarily taking on the US will be very difficult however, so I wouldn't want to have the holy city be somewhere in the US for practical reasons.


That sucks...and I'm sorry I can't help, since I can't mod. Maybe I can advertise? :mischief:

Advertise in hopes of finding someone to help work on the mod with me? Yes please! I have great ideas and some rudimentary skills, but I've started from scratch with this thing half a dozen times and each time I run into some crash I simply can't solve. Even before I begin to attempt implementing some of the more advanced concepts.

My latest plan has been to use Fall from Heaven as a base. There is a lot of advanced python stuff they do in their mod I'd love to incorporate. Since none of that stuff exists as stand-alone modcomps, the easier way to do it is to just use FFH as a base. Of course that presents lots of new challenges.

So... I need help!
 
Actually, why don't you start a thread in the modpacks section and post a link to what you have so far? That should get you more attention for your mod.
 
Actually, why don't you start a thread in the modpacks section and post a link to what you have so far? That should get you more attention for your mod.

Yea, that's a good idea. I've considered doing that. I'm not sure how many people pay attention to the main forum. I'm currently on vacation, but when I get back I'll try to put together what I've got and start a new thread. I'm thinking now that the best way to do this is to use FFH2 as a base. But as with anything, cutting the old content and adding the new is tricky as hell.

I'd love to get some of the FFH2 people or their many modmoders to help out, they seem to have the best understanding of creating and adding new mechanics to the game. But I don't know how to attract them to a non-fantasy mod. :(
 
The only issue that I can see with using FFH as a base is that there will be a bunch of python you'll have to change due to some hardcoding. Other than that, it enabled a lot of interesting abilities and now would be the time to base something on it (due to the patching hiatus). One of my pipe dreams is to do a sci-fi mod based on FFH once I'm done with Star Trek.
 
Back
Top Bottom