so we should just wait for ideology to have a real game of civilization?
Pray tell, exactly what constitutes a “real game" of civilization? And who made you the definitive authority on all things Civ? Are you in fact one of the developers? Or is it possible that you are in fact just another poster on the forum with nothing more than a subjective view of what a game of Civ means to you, or of what aspects (eg. war) or mechanics make Civ enjoyable to you – a view that you're completely falsely trying to present as the definitive guide to what makes Civ enjoyable for everyone else? If your twitch.tv video is any guide by the way, the answer to this latest question at least is a resounding yes.
@Zednaught: Great post.
Not everyone who plays Civ is a warmonger.
There may still indeed be issues with the game – and it may be that the number of units that the AI produces and / or its aggression needs to be revised higher. I've not yet seen the code to ascertain where it now stands, nor played sufficiently far into my first game of Civ 5 to have a remotely informed view on the matter. However, it does rather strike me that there may be a number of reasons that some folks are seeing less war in their game. If you take a look at @godman85's twitch.tv video for instance, you'll notice that there's still plenty of land available to settle even late in his video. So, in those circumstances, the question that occurred to me is, why should the AI necessarily have to wage early war?
That of course brings me to another possibility that may be behind the issue. Perhaps the AI is now better recognising the value of settling land, especially with the benefit of trade routes. Then again, maybe the AI needs to better evaluate when it should DoW with the units that it has. There's another post in another thread by @PhilBowles meanwhile which mentions that the AI failed to use a plane in a war fought in his game. Perhaps the AI also needs to become better at using its existing troops as well as recognising better when indeed it does have the numbers to DoW the human. Then again, maybe the real issue is that, with the introduction of trade routes in BNW – which take precious early hammers to produce – there simply aren't enough hammers available to the AI (and perhaps also the human player) to build an invading force and any other infrastructure that it wants to construct.
In short, it occurs to me at least that there are a number of reasons why folks may be witnessing what they're seeing in game – and the number of units being produced by the AI and their willingness to use them is just one possibility. Indeed, it was actually the lack of quality in Civ 5's AI – and not necessarily the number of units produced by the AI - that was the overwhelming message I picked up from watching @godman85's twitch.tv video, particularly when I noticed the peace deals offered by the AI to end the war at the end of his video.
FWIW, those peace deals in that video also reminded me meanwhile that Civ 5's AI has, IMHO at least, been notoriously deficient since vanilla – and that AI unit spam and early DoWs have in fact been a great way of both covering up those deficiencies and introducing a challenge for some gamers, particularly those who enjoy war. For my part though, as someone who enjoys "building an empire to stand the test of time", I really hope that Firaxis look at identifying and resolving the core problem (eg. by perhaps improving the AI if that's the issue), as opposed to once again simply reverting to increasing unit spam or AI aggressiveness as a band aid solution if that's not the real problem.