ntr0py
Chieftain
I'm not sure what you guys are talking about. The past two games I got randomly dowed by friendly neighbors (Attila, Napoleon). It just depends on personality.
Yeah they definitely need to put out a patch.
I am playing on King (my usual setting from Gods and Kings) with Standard map with 8 civs and 16 city states.
I quickly discovered it was just me and Poland on a small to medium size continent. I declared war on him and captured two of his settlers. No other fighting occurred and we eventually made an equitable peace with him giving me two gold a turn.
After a time, I declared war on him again this time with three catapults, two spearmen and two composite bowmen moving on Warsaw. I knew from G&K I was going to have a fight on my hands.
Lo and behold all Warsaw had was city walls and NO Garrisons of any type!! Unbelievable.
He knew I was bent on his destruction from our earlier conflict but built no military at all to save himself.
I captured Warsaw and a small city without losing a unit, and still have not seen a Polish military (I did kill a Polish warrior far to the western side of the continent).
Something definitely needs fixing when a civilization won't even defend itself.....
I'm not sure what you guys are talking about. The past two games I got randomly dowed by friendly neighbors (Attila, Napoleon). It just depends on personality.
- a check performed by the AI just before a DoW seems to fail too frequently. So you see AI building huge armies and still not declaring war. AI units just stand here ruining their economy for nothing. This DoW check must be buggy because there aren't enough opportunistic war anymore right now compared to G&K. If you leave your cities undefended on high level and your AI neighbour has a huge army, you should be attacked.
There is nothing smart about the AIs losing to diplomatic/science/cultural victories when they had significant military lead the entirety of the game. Such play isn't strategic, it's just being passive to the detriment of the AI controlled civs. How can you be impressed with AIs that waste tons of resources into its army then never uses them while the vastly weaker opponent is gearing up to win the game?
I'm glad they got rid of the psychotic/suicidal AI of the vanilla CiV but the one we have in BNW is the complete polar opposite and refuse to take any advantage of their military might until industrial era.
There are definitely several problems with the BNW AI but it's perfectly normal since we haven't got any patch yet. I don't think agression is the problem, I think it's more a combination of buggy DoW checks (the checks AI performs just before DoW) and also a bit of lack of money early in the game.
The things I see :
- a check performed by the AI just before a DoW seems to fail too frequently. So you see AI building huge armies and still not declaring war. AI units just stand here ruining their economy for nothing. This DoW check must be buggy because there aren't enough opportunistic war anymore right now compared to G&K. If you leave your cities undefended on high level and your AI neighbour has a huge army, you should be attacked.
- undefended cities (not frequent) : Portugal on Emperor settled far from its land to take some land from me but long after that, its 2 new cities at my door were still nearly undefended (1 warrior each).
We had a declaration of friendship so maybe that's why portugal didn't defend the cities, but I couldn't resist easily grabbing those 2 cities, they should have been better defended, especially since those cities were both far from its capital AND at my door.
Even if the AI is trading with you, they need to determine the risk/reward of declaring war if they are able. It some cases, the reward could greatly exceed the risk. Trading should only be a minor positive, not a stop gap.
I noticed that in my last two Emperor games. Enemy Armies shuffling around my border and denouncing me .. but never declare war. They just watched me building my spaceship.
Funny thing is in another Game I played, Germany shuffled around my borders for ages .. and then attacked the very same turn I lost influence on a nearby Citystate ally.
NO definitly not the problem with gods and king was you couldn't prevent early wars.
they should give you a positif modifier if the Ai is trading with you.(trade routes- so he doesn't declare war
however if you settle near them they should see that as a act of agression that needs to be changed the AI needs to regognise agressive settling again like earlier
don't need to make the AI hyper agressive again just need to add a few negatif modifiers that are removed like settling close
Half my trading partners would go bankrupt if they declared war on one of their neighbors.