eric_
Emperor
So, I haven't played much Civ in quite some time. I bought G&K and played a few games, but I was taking classes at the time so that was that. So, my memory of the game is a little vague...but...
I picked up BNW the other day and...wow...WOW! It's truly amazing. I don't agree that the AI lacks aggression. I might be LESS aggressive, but it doesn't lack aggression, and there's an important difference. Someone mentioned earlier in the thread that they can "feel" the AI considering options, moving forward cautiously, and otherwise executing a game plan. If aggression fits in (as it has multiple times in my current game), the AI is aggressive. If not, it only wars when necessary. It's actually very interesting because in a lot of ways the AI seems to approach the game in a way that's very similar to how I approach the game. I love the builder aspect, but I also love engaging in opportunistic wars to slow a booming opponent (capture a city or two) with a smaller army than mine. I have seen a lot of that kind of warring in my current game between many of the AIs. I have personally been able to avoid invasions because I built up a fairly sizable army early on. The map was cluttered, the barbs were fairly dense, and I am playing as the Shoshone, and the ability to choose what you get from ruins meant a free extra unit early on.
On a more general note, I love that so many of the new features and mechanics involve shared benefit and also carrying with them potential for trojan horses, if you will. Trade Routes illustrate this perfectly. I love the number of factors to consider when choosing which city to send a caravan or cargo ship to. Sending a few of them to cities that generate a lot of gold for the recipient civ seems like it could be a good way to prevent maintain good relations and I suspect might reduce aggressive behaviors (we'll see if that holds true over time); likewise the spread of science along trade routes. Finally, the prospect of the spread of religion into my cities occasionally gives me pause when setting up a route...
Oh, another thing: scoring seems to better reflect builder progress than it did before.
Overall I'm very impressed, but haven't finished my first game and am only playing Prince so far.
I picked up BNW the other day and...wow...WOW! It's truly amazing. I don't agree that the AI lacks aggression. I might be LESS aggressive, but it doesn't lack aggression, and there's an important difference. Someone mentioned earlier in the thread that they can "feel" the AI considering options, moving forward cautiously, and otherwise executing a game plan. If aggression fits in (as it has multiple times in my current game), the AI is aggressive. If not, it only wars when necessary. It's actually very interesting because in a lot of ways the AI seems to approach the game in a way that's very similar to how I approach the game. I love the builder aspect, but I also love engaging in opportunistic wars to slow a booming opponent (capture a city or two) with a smaller army than mine. I have seen a lot of that kind of warring in my current game between many of the AIs. I have personally been able to avoid invasions because I built up a fairly sizable army early on. The map was cluttered, the barbs were fairly dense, and I am playing as the Shoshone, and the ability to choose what you get from ruins meant a free extra unit early on.
On a more general note, I love that so many of the new features and mechanics involve shared benefit and also carrying with them potential for trojan horses, if you will. Trade Routes illustrate this perfectly. I love the number of factors to consider when choosing which city to send a caravan or cargo ship to. Sending a few of them to cities that generate a lot of gold for the recipient civ seems like it could be a good way to prevent maintain good relations and I suspect might reduce aggressive behaviors (we'll see if that holds true over time); likewise the spread of science along trade routes. Finally, the prospect of the spread of religion into my cities occasionally gives me pause when setting up a route...
Oh, another thing: scoring seems to better reflect builder progress than it did before.
Overall I'm very impressed, but haven't finished my first game and am only playing Prince so far.