Anybody else remeber from these from the original game?
If you had A) A fort or fortress and B) cannons in those fortressess, you could fire on ships that got to close? Seems perfectly logical to me. Think about it... You have this big stone tower/wall full of cannons and some jerk comes close enough to shot at you, why not shoot back? Worked great for keeping privateers from coming to close, and was a god send in WoI when the Man-o-Wars showed up. Evened up the sea battles a little. Pirates, the other Sid Mier new world game, has the towns shooting at ships.
Dragoons were the ultimate unit. Good at attacking, and good at defending, because they had 2 lives. First defeat cost the horses, and then the second one killed them outright. Dragoons now seem kind of useless to me.
Foriegn intervention/ continental army. In the original after declaring Independace you got some units that were elite for fighting in the new world (I.E. they got huge bonus for fighting on certain terrain). I could also argue any colonist should have these bonuses, since in the real WoI our terrain knowledge was a magor factor in the victory. If nothing else you should be able to pick some of those terrain bonuses free for the continental army. Eventually a foriegn power would jump in and help you (I think for a price they would send units earlier as well). I have not survived long enough to find out if the intervention happens, but I have not seen it here in the forums either. Would be nice if the more liberty bells you had they more continental army you got or something. There were the minutemen, but Washington did have a standing army and he did use it effectively.
Training veterans. In the original you could teach colonists the veteran profession. In this one you cannot even make a barracks! Minutemen did at least drill and again they knew the land and we should have some way to earn those bonuses without fighting every country and indian in the new world.
Is it me or does the world seem smaller? I remeber spending alot more time exploring and finding stuff then I do now. You could go alot farther in land, and finding the pacific was a big deal! I also remeber that most random maps had all but the smallest pieces of land connected. This one almost always has two or more seperate islands.
Naval combat seemed so much, well more. Privateers were a big deal and having a navy to defend against them was a must. Now I play a whole game and see maybe one privateer.
These are just a few of the things I remember and I am sure there are more. Overall I like the new version, except how badly the king always thrashes me, but I am nostalgic for the old game features. If anybody else can remeber some please post and let me know what you think of the above.
If you had A) A fort or fortress and B) cannons in those fortressess, you could fire on ships that got to close? Seems perfectly logical to me. Think about it... You have this big stone tower/wall full of cannons and some jerk comes close enough to shot at you, why not shoot back? Worked great for keeping privateers from coming to close, and was a god send in WoI when the Man-o-Wars showed up. Evened up the sea battles a little. Pirates, the other Sid Mier new world game, has the towns shooting at ships.
Dragoons were the ultimate unit. Good at attacking, and good at defending, because they had 2 lives. First defeat cost the horses, and then the second one killed them outright. Dragoons now seem kind of useless to me.
Foriegn intervention/ continental army. In the original after declaring Independace you got some units that were elite for fighting in the new world (I.E. they got huge bonus for fighting on certain terrain). I could also argue any colonist should have these bonuses, since in the real WoI our terrain knowledge was a magor factor in the victory. If nothing else you should be able to pick some of those terrain bonuses free for the continental army. Eventually a foriegn power would jump in and help you (I think for a price they would send units earlier as well). I have not survived long enough to find out if the intervention happens, but I have not seen it here in the forums either. Would be nice if the more liberty bells you had they more continental army you got or something. There were the minutemen, but Washington did have a standing army and he did use it effectively.
Training veterans. In the original you could teach colonists the veteran profession. In this one you cannot even make a barracks! Minutemen did at least drill and again they knew the land and we should have some way to earn those bonuses without fighting every country and indian in the new world.
Is it me or does the world seem smaller? I remeber spending alot more time exploring and finding stuff then I do now. You could go alot farther in land, and finding the pacific was a big deal! I also remeber that most random maps had all but the smallest pieces of land connected. This one almost always has two or more seperate islands.
Naval combat seemed so much, well more. Privateers were a big deal and having a navy to defend against them was a must. Now I play a whole game and see maybe one privateer.
These are just a few of the things I remember and I am sure there are more. Overall I like the new version, except how badly the king always thrashes me, but I am nostalgic for the old game features. If anybody else can remeber some please post and let me know what you think of the above.