Things in this game that annoy you to no end

Now, here is one that happens to me all the time. The AI puts some other Spiritualist like Masa at the far end of the continent and, of course, all the military dudes leave him alone. Meanwhile, they put Alexander right next to me. So, I decided to take matters in my own hands and declare war on Masa to take his holy city for Judism. But before I did that, I made it a point to send a missionary to Alex to convert him to my religion (Hinduism). I had nothing but green pluses with him on diplomacy at the time I declared on Masa. Alex attacked me anyway. He is absolutely the worst back-stabbing rat in the whole game.
 
On higher levels, The AI scooting about the countryside hoovering up goody huts with his two scouts before you've even researched Hunting.
 
I hate it when I capture a city and all the people starve to death and make the city useless because I can't get enough tiles in my cultural borders. Culture in conquered cities is definitely broken, which makes me long for the way culture worked in civ3. If there are any mods that changed this please let me know.
 
Definitely the plunder sound from Privateers. It's cool the first few times, but if you are plundering like 10-15 cities, and do this for 100-150 turns, it gets VERY annoying.
 
Losing high-odds battles, especially several in a row. I know it's chance, but it still bugs me when, for instance, my super-medic loses at 80% odds.
 
I know it's been said multiple times, but since I'm taking a short break from my current game (mostly to prevent me from tossing the monitor through the window from frustration), I'd like to restate the AI city founding algorithm as the thing that annoys me the most.

It's not the 'we must found cities everywhere' aspect, oh no, it's the 'I think the ideal place for my next 5 cities is adjacent to your cultural borders even tho those locations offer me no resources' aspect. Having creative leaders do it is doubly annoying.

I'm playing as Rome. Having a jolly time. Prat-crushed Willem, which resulted in me having an enormous chunk of land all to myself, room for over 20 cities. My two neighbors are Wang and Zara. Wang's being cool, but Zara is seriously pissing me off. I've already got 15 cities (pre-liberalism time frame) and I can't really found any more without seriously destroying my economy. (I'm already at negative gold at 30% science.) South of the ex-Willem territory, there's a 3-4 tile strip of land containing mostly tundra. Zara is steadily moving settler/axe/longbow teams all along my southern edge founding cities every 3 tiles, right next to my cultural borders. This is after he planted a city in the middle of a resourceless jungle swath, also right next to my borders, driving a wedge between 2 cities on my eastern border. The sick thing is, if he keeps up with his current pattern, he probably thinks the southern border has good spots for 3 or 4 more cities.
 
War.

No, seriously. It's really annoying. I hate the fact that my beautiful cultural powerhouse gets raped by A.I. merely because it's in the way.
 
City over lapping drives me insane. Also a friendly civ declared on me during endgame.. that was a nice face palm moment.
 
This is why I hate the early rush tactic: My current Emperor game, I did a War Chariot rush on Washington. With ABSOLUTELY ZERO economic resources, he can manufacture Archers until 350AD. Yes, I destroyed his civilization, but my economy suffers while his just rolls along magically. This is the most illogical, unrealistic part of the game in my opinion. Also, his city quickly leaps to 50% cultural defense without ANY cultural buildings. Ridiculous. Finally, the layout and spacing of his cities is stupid. I had to knock down and move about half of them. He put Atlanta in a spot with no food source just to jam my border, and he put Philadelphia in a freakin' desert to get Bronze when he had 3 Gold tiles all outside the city.....4 hours of frustration!
 
he probabaly used a great artist.

you can play a game without any economic resources. the AI can, apparently. and plus you played on emperor.
 
One time on first contact with De Gaulle I saw in the diplomacy screen that he has 7 gold available for trade, which wasn't surprising at first because he had the highest score... when I traded for his world map I saw that only 2 were mined, and the remaining 5 gold in the middle of his empire were 3 tiles from his cities, just outside their bfc's! He could have worked all of them because there was at least one food resource for every 1 or 2 gold hills! stupid AI city placement
 
This one is from today's game. I am sure it will be one of my all-time classics.

The situation: Elizabeth, Washington, and Ramesses on the continent. Geographically, Washington is in the middle between Lizzy and me. Lizzy founds Confucionism. It speads to me, and I immediately convert. Washington has no religion, but eventually beats me to Theology (by 3 turns -- arg!!) and naturally converts to Christianity. By now, Lizzy and I are pals (she is "pleased" and I have 8+ green and zero red diplomacy marks with her). I check in with her about every turn to see how she feels about ol' George having a contrary religion. She remains "cautious." Meanwhile, George is getting progressively "annoyed" with me. I know a war is coming, so I made a deal with Lizzy to trade my only Stone mine for Ivory, planning an Elephant assault on George. I know that NY City has Stone, so I will get it back via the war. All of going well, I research Construction, get my stables built, and begin making my Elephants. George declares war on me as expected, and after the usual "feeling out" process of sending in his first suicide Horse Archer to see what I have in Memphis, I get a message from Lizzy that she is canceling our Ivory for Stone deal! Not only did she decline to help me in the war, she takes away my key military asset. So, I checked with her to see how she feels about Washington now that he has started a war with her "friend" Ramesses and demanded that she cancel our trade deal...

The punch-line (Lizzy reply to me): "I have a feeling Washington is up to something, but I can't prove it yet."
 
The punch-line (Lizzy reply to me): "I have a feeling Washington is up to something, but I can't prove it yet."
Ya Think?

Oh, I had forgotten about that dialog to enquire how civ's feel about each other. I've been relying on the improved F4 screen. But that was fun when I was starting to play.
I thought she was going to adopt his religion and somehow really screw you. Moral of the story: build all your elephants before the war starts.
 
I hate how when you capture a city all the improvements are destroyed. I'd understand if a few were destroyed through the course of the fighting but all of them? Even when undefended? Why? I also hate tech trading, they never give me a fair trade.
 
One annoying thing is that when you accidently click a defender in a city, you have to choose an action, and not just say "Keep Defending." You either have to wake the unit up, then make it fortify again, or skip its turn and deal with it next turn.
If you use the former option, I think the fortify bonus stays, but it's still quite time-wasting when you're in a war or something.
 
I dislike how a lot of the time you click on the square under the city to select it (the one with the orange/blue bar for growth/production) yet your click "misses". It seems you have to click slightly under or on top of the square, and clicking right in the middle of it doesn't work... It is like you clicked the ground or something.
 
I hate how when you capture a city all the improvements are destroyed. I'd understand if a few were destroyed through the course of the fighting but all of them? Even when undefended? Why? I also hate tech trading, they never give me a fair trade.
Do you mean the buildings in a city? They aren't always destroyed. Most of the time, all of them remain.
 
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