KillerClowns
Emperor
- Joined
- Oct 6, 2007
- Messages
- 1,139
...3) There's nothing in FFH2 that can't be rationalized with a little mythos. [Plus tequila]...
That seems to be the main job of me and MC, although our methods are somewhat different. There are two main differences. Firstly, he works something like a scholar, putting things together logically and rationally, while I'm a bit more of a storyteller, choosing "this would be awesome" over "this is the most logical answer, according to these long, obscure 'pedia entries and the events in this scenario." Secondly, I'm pretty sure MC remains quite sober while examining the world of Erebus. Meanwhile, one particular addition of mine to Fall from Heaven, the Sheaim's sundered mechanic, was thought up in a bar in Oaxaca. So... yeah.
Anyways, things I've learned:
1. Mercurians + world full of good religions + genocide = fun (traditional definition)
2. Mercurians + a world going to hell = fun (Dwarf Fortress definition)
3. On Terra maps, beeline to summoning Hyborem. Then switch to him. Enjoy your very own continent, with which to set up a victory of your choosing.
4. For a bunch of libertarian pacifists, the Grigori are really, really good at conquest.
5. If you're that male Ljosalfar leader whose name I cannot spell, archers are a perfectly legitimate attack force. Just use lots of them.
6. Magic resistance leads to fire resistance. If your neighbors are the Sheiam, you want fire resistance.
7. As Govannon or any Sheaim leader churning out adepts will attest, if you throw enough skeletons at almost anything, it will die.
8. "Almost anything" does not include units with a lot of first strikes.
9. Arquebusiers are a great way to land the killing blow on an enemy. They're great for both attacking cities, and defending them from counter-attack.
10. The Sheaim mounted line is as good as any other civs, save the obvious exception of the Hippus. They also tend to get nightmares pretty early. It's an odd line to follow, but if you're threatening another civ for techs, keep it in mind.
11. A Grigori adventurer archer with a few drill promos thrown in can hold off damn near anything.