Things That Drive Me Crazy!!!

PrinceOfLeigh

Wigan, England
Joined
Apr 1, 2005
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Comander of the Armies of the North
Hi,

Started this thread for those people who get incredibly frustrated :mad: when certain things happen on the game. Obviously I'm not complaining that they have nor am I campaigning to have them removed, I'm just hoping there are others out there who feel my pain when:

1. Some other Civ builds that wonder 2 turns before you and you have to settle for building a civil defence instead.

2. Some AI starts a city in the middle of your empire in what looks like the worst place ever, until you realise later in the game that the desert has saltpeter, the hills have iron and the jungle has rubber :mad: :mad:

Feel free to add what drives you crackers!!!

Danny T
Prince Of Leigh
 
3. You sell your only oil source to a civ to ensure they don't attack you. Then, 15 turns later, it dissapears. Guess what did the do....
 
PrinceOfLeigh said:
2. Some AI starts a city in the middle of your empire in what looks like the worst place ever...
The AI knows the resources are there. When they build such a city, you should plan on taking it from them long before the resource becomes available.
 
PrinceOfLeigh said:
1. Some other Civ builds that wonder 2 turns before you and you have to settle for building a civil defence instead.

4. Some other Civ builds that wonder 1 turn before you and you have to settle for building a civil defence instead
 
PrinceOfLeigh said:
Hi,

1. Some other Civ builds that wonder 2 turns before you and you have to settle for building a civil defence instead.

2. Some AI starts a city in the middle of your empire in what looks like the worst place ever, until you realise later in the game that the desert has saltpeter, the hills have iron and the jungle has rubber :mad: :mad:

Feel free to add what drives you crackers!!!

Danny T
Prince Of Leigh

Some civ buiilds a wonder for the next age that I am not even close to getting to.

#2 do not have gaps and that can't happen or be strong compared tothem and it won't happen.
 
I took a city the other day, and got a Great Leader in the process, stuck the leader in the city for protection while I shifted some troops over to create an army and the city flipped with the leader inside. I wasn't amused.
 
Sending a settler for miles and miles to settle next to a rare ressource I desperatly need and seeing the AI settle there 1 turn before I would have!
 
Passing by an enemy city with a scout and seeing a terrain square suddenly become irrigated or mined when no worker is on it between my turns. :rolleyes:. This kind of thing really turned me off to the game, I still like it but I don't feel it is really much of a strategy game if the AI can do magic and I can't. Don't know what to expect...why do the laws of physics only apply to me?
 
hammerbill said:
Passing by an enemy city with a scout and seeing a terrain square suddenly become irrigated or mined when no worker is on it between my turns. :rolleyes:. This kind of thing really turned me off to the game, I still like it but I don't feel it is really much of a strategy game if the AI can do magic and I can't. Don't know what to expect...why do the laws of physics only apply to me?

Never heard that one before,what version?
 
When my scouts our next two goody huts, both are popped by opponents. Then I check and find my opponents are each 5 techs on me.

Breunor
 
hammerbill said:
Passing by an enemy city with a scout and seeing a terrain square suddenly become irrigated or mined when no worker is on it between my turns. :rolleyes:. This kind of thing really turned me off to the game, I still like it but I don't feel it is really much of a strategy game if the AI can do magic and I can't. Don't know what to expect...why do the laws of physics only apply to me?
They are already mined and irrigated. Sometimes it doesn't appear until your second turn seeing them. It's a graphics glitch, not a gameplay glitch.
 
You pop a hut and get a map of what you just saw from the top of the mountain next to the hut.
 
No other civ has enough money or techs to trade for yours in the AA ...yet the very next turn when you go to the Foriegn advisor screen thay are all gussied up in their brand spanking new Medievil costumes and five techs ahead....smirking at you in your worn out pre-historic garb...I especially hate Hannibel's smirk.... :mad:
 
Mathias said:
The AI knows the resources are there. When they build such a city, you should plan on taking it from them long before the resource becomes available.

When an AI slips a city into my territory it usually defects to me by culture-flip so it's not much of a problem with my playing style.

Just missing finishing a sought-after Wonder by one or two turns, though, is hair-pullingly frustrating.

However, the one thing that really pissed me off was when I started a Palace as a placeholder for something or other, and actually managed to neglect it until it itself got completed, and so sacrificed enough culture to miss out on both the 20k and the 100k cultural victories--I did manage a histographic win at the end (after several deadlocked UN votes), but it could have been so much easier and quicker. *sigh*
 
Something I've whinged about several times, but I'm always prepared to whinge about again...
When you re-assign specialists in the city screen, and the number of happy people changes, the specialists start to dodge this way and that--the game turns into some kind of insane whack-a-specialist farce.
 
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